[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Quest for 99 Base Level Players |
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| 3 | //===== By: ================================================== |
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| 4 | //= Lupus |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.0 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= Any eAthena Version |
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| 9 | //===== Description: ========================================= |
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| 10 | //= It makes players stay longer at 99th level and get a |
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| 11 | //= Jewel Case as a reward |
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| 12 | //===== Additional Comments: ================================= |
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| 13 | //= |
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| 14 | //============================================================ |
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| 15 | |
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| 16 | |
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| 17 | lighthalzen,108,229,2 script La Fenn 766,{ |
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| 18 | mes "[La Fenn]"; |
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| 19 | if(BaseLevel<99) { |
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| 20 | if(Q_99LVL) { |
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| 21 | mes "You... You got younger!!! But you are defenitely YOU!"; |
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| 22 | mes "I couldn't think you were able to meet my condition..."; |
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| 23 | emotion e_hmm; |
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| 24 | next; |
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| 25 | mes "[La Fenn]"; |
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| 26 | mes "Here is your prize. It's yours for good."; |
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| 27 | set Q_99LVL,0; |
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| 28 | getitem 12106,1; //Jewel Case |
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| 29 | emotion e_grat; |
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| 30 | } else { |
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| 31 | mes callfunc("F_Hi"); |
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| 32 | mes "..."; |
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| 33 | emotion e_yawn; |
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| 34 | next; |
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| 35 | mes "[La Fenn]"; |
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| 36 | mes "I've got a riddle for a strong man of 2nd Class and 99 Base Level."; |
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| 37 | mes "*Yawn* If you meet some, please tell them about my riddle."; |
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| 38 | } |
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| 39 | close; |
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| 40 | } |
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| 41 | if(BaseLevel==99 && Upper==0) { |
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| 42 | if(Q_99LVL) { |
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| 43 | mes "Now go forth and get younger!"; |
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| 44 | mes "If you solve my riddle, then I'll give you a magical Jewel Case with a rare accessory."; |
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| 45 | } else { |
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| 46 | mes callfunc("F_Hi")+" The Hero!"; |
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| 47 | if(BaseExp<1000000) { |
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| 48 | mes "Now you're strong."; |
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| 49 | mes "But... not quite strong for my riddle."; |
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| 50 | if(rand(2)) { |
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| 51 | mes "Kill "+((1000000-BaseExp)/3765+1)+" more Seals and return."; |
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| 52 | } else { |
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| 53 | mes "Kill "+((1000000-BaseExp)/81+1)+" more Poporings and come back."; |
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| 54 | } |
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| 55 | } else { |
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| 56 | mes "Now you're REALLY strong."; |
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| 57 | mes "And if you get younger than now I'll give you my treasure."; |
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| 58 | set Q_99LVL,1; |
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| 59 | emotion e_no1; |
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| 60 | } |
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| 61 | } |
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| 62 | close; |
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| 63 | } |
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| 64 | emotion e_hmm; |
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| 65 | mes "..."; |
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| 66 | close; |
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| 67 | } |
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