[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Global functions |
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| 3 | //===== By: ================================================== |
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| 4 | //= Skotlex |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.5 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN R3424+, RO Ep6+ |
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| 9 | //===== Description: ========================================= |
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| 10 | //= Global Functions |
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| 11 | //= |
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| 12 | //===== Additional Comments: ================================= |
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| 13 | //= GF_getJobName= function for getting a job's name |
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| 14 | //= GF_getJobName2= gets a jobs name modified by Type (see below) |
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| 15 | //= GF_getJobId= gets a jobs number modified by Type (see below) |
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| 16 | //= GF_getJobLevel= identifies novices/1st/2nd among classes |
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| 17 | //= GF_getJobType= identifies normal/advanced/babies classes |
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| 18 | //= - GF_getJobClass= identifies job class (swordie, mage, etc) |
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| 19 | //============================================================ |
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| 20 | |
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| 21 | function script GF_getJobName { |
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| 22 | |
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| 23 | switch (getarg(0)) { |
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| 24 | |
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| 25 | case Job_Novice: |
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| 26 | return "novice"; |
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| 27 | case Job_Acolyte: |
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| 28 | return "acolyte"; |
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| 29 | case Job_Archer: |
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| 30 | return "archer"; |
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| 31 | case Job_Mage: |
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| 32 | return "mage"; |
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| 33 | case Job_Merchant: |
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| 34 | return "merchant"; |
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| 35 | case Job_Swordman: |
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| 36 | return "swordsman"; |
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| 37 | case Job_Thief: |
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| 38 | return "thief"; |
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| 39 | case Job_Taekwon: |
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| 40 | return "taekwon kid"; |
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| 41 | case Job_SuperNovice: |
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| 42 | return "super novice"; |
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| 43 | |
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| 44 | case Job_Hunter: |
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| 45 | return "hunter"; |
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| 46 | case Job_Dancer: |
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| 47 | return "dancer"; |
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| 48 | case Job_Bard: |
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| 49 | return "bard"; |
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| 50 | case Job_Priest: |
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| 51 | return "priest"; |
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| 52 | case Job_Monk: |
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| 53 | return "monk"; |
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| 54 | case Job_Wizard: |
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| 55 | return "wizard"; |
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| 56 | case Job_Sage: |
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| 57 | return "sage"; |
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| 58 | case Job_BlackSmith: |
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| 59 | return "blacksmith"; |
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| 60 | case Job_Alchemist: |
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| 61 | return "alchemist"; |
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| 62 | case Job_Knight: |
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| 63 | case Job_Knight2: |
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| 64 | return "knight"; |
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| 65 | case Job_Crusader: |
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| 66 | case Job_Crusader2: |
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| 67 | return "crusader"; |
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| 68 | case Job_Assassin: |
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| 69 | return "assassin"; |
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| 70 | case Job_Rogue: |
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| 71 | return "rogue"; |
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| 72 | case Job_Star_Gladiator: |
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| 73 | case Job_Star_Gladiator2: |
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| 74 | return "star gladiator"; |
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| 75 | case Job_Soul_Linker: |
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| 76 | return "soul linker"; |
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| 77 | |
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| 78 | case Job_Novice_High: |
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| 79 | return "high novice"; |
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| 80 | case Job_Acolyte_High: |
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| 81 | return "high acolyte"; |
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| 82 | case Job_Archer_High: |
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| 83 | return "high archer"; |
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| 84 | case Job_Mage_High: |
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| 85 | return "high mage"; |
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| 86 | case Job_Merchant_High: |
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| 87 | return "high merchant"; |
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| 88 | case Job_Swordman_High: |
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| 89 | return "high swordsman"; |
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| 90 | case Job_Thief_High: |
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| 91 | return "high thief"; |
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| 92 | |
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| 93 | case Job_Assassin_Cross: |
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| 94 | return "assassin cross"; |
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| 95 | case Job_Champion: |
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| 96 | return "champion"; |
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| 97 | case Job_Clown: |
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| 98 | return "minstrel"; |
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| 99 | case Job_Creator: |
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| 100 | return "biochemist"; |
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| 101 | case Job_Gypsy: |
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| 102 | return "gypsy"; |
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| 103 | case Job_High_Priest: |
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| 104 | return "high priest"; |
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| 105 | case Job_High_Wizard: |
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| 106 | return "high wizard"; |
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| 107 | case Job_Lord_Knight: |
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| 108 | case Job_Lord_Knight2: |
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| 109 | return "lord knight"; |
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| 110 | case Job_Paladin: |
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| 111 | case Job_Paladin2: |
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| 112 | return "paladin"; |
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| 113 | case Job_Professor: |
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| 114 | return "professor"; |
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| 115 | case Job_Sniper: |
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| 116 | return "sniper"; |
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| 117 | case Job_Stalker: |
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| 118 | return "stalker"; |
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| 119 | case Job_Whitesmith: |
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| 120 | return "whitesmith"; |
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| 121 | |
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| 122 | case Job_Baby: |
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| 123 | return "baby"; |
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| 124 | case Job_Baby_Acolyte: |
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| 125 | return "baby acolyte"; |
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| 126 | case Job_Baby_Archer: |
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| 127 | return "baby archer"; |
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| 128 | case Job_Baby_Mage: |
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| 129 | return "baby mage"; |
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| 130 | case Job_Baby_Merchant: |
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| 131 | return "baby merchant"; |
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| 132 | case Job_Baby_Swordman: |
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| 133 | return "baby swordsman"; |
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| 134 | case Job_Baby_Thief: |
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| 135 | return "baby thief"; |
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| 136 | case Job_Super_Baby: |
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| 137 | return "super baby"; |
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| 138 | |
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| 139 | case Job_Baby_Hunter: |
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| 140 | return "baby hunter"; |
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| 141 | case Job_Baby_Dancer: |
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| 142 | return "baby dancer"; |
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| 143 | case Job_Baby_Bard: |
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| 144 | return "baby bard"; |
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| 145 | case Job_Baby_Priest: |
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| 146 | return "baby priest"; |
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| 147 | case Job_Baby_Monk: |
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| 148 | return "baby monk"; |
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| 149 | case Job_Baby_Wizard: |
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| 150 | return "baby wizard"; |
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| 151 | case Job_Baby_Sage: |
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| 152 | return "baby sage"; |
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| 153 | case Job_Baby_BlackSmith: |
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| 154 | return "baby blacksmith"; |
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| 155 | case Job_Baby_Alchemist: |
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| 156 | return "baby alchemist"; |
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| 157 | case Job_Baby_Knight: |
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| 158 | case Job_Baby_Knight2: |
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| 159 | return "baby knight"; |
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| 160 | case Job_Baby_Crusader: |
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| 161 | case Job_Baby_Crusader2: |
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| 162 | return "baby crusader"; |
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| 163 | case Job_Baby_Assassin: |
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| 164 | return "baby assassin"; |
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| 165 | case Job_Baby_Rogue: |
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| 166 | return "baby rogue"; |
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| 167 | default: |
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| 168 | return "unknown"; |
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| 169 | } |
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| 170 | |
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| 171 | } |
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| 172 | |
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| 173 | //Returns job name using two params: JobId and Type |
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| 174 | function script GF_getJobName2 { |
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| 175 | set @classId, callfunc("GF_getJobId", getarg(0), getarg(1)); |
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| 176 | return callfunc("GF_getJobName", @classId); |
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| 177 | } |
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| 178 | |
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| 179 | //Returns a Job's ID modified by their Type |
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| 180 | function script GF_getJobId { |
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| 181 | set @classId, getarg(0); |
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| 182 | set @type, getarg(1); |
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| 183 | |
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| 184 | if (@classId == Job_SuperNovice || @classId == Job_Super_Baby) { |
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| 185 | switch (@type) { |
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| 186 | case 0: |
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| 187 | return Job_SuperNovice; |
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| 188 | case 2: |
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| 189 | return Job_Super_Baby; |
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| 190 | default: |
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| 191 | return @classId; |
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| 192 | } |
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| 193 | } |
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| 194 | if (@classId >= Job_Taekwon && @classId <= Job_Soul_Linker) { |
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| 195 | //Currently has no alternates. |
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| 196 | return @classId; |
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| 197 | } |
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| 198 | if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) |
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| 199 | set @classId, @classId -Job_Novice_High; |
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| 200 | else |
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| 201 | if (@classId >= Job_Baby && @classId <= Job_Super_Baby) |
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| 202 | set @classId, @classId -Job_Baby; |
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| 203 | |
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| 204 | if (@type == 1) |
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| 205 | set @classId, @classId +Job_Novice_High; |
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| 206 | |
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| 207 | if (@type == 2) |
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| 208 | set @classId, @classId +Job_Baby; |
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| 209 | |
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| 210 | return @classId; |
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| 211 | } |
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| 212 | |
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| 213 | //Returns the type of class: |
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| 214 | //0= Novice, 1= First Class, 2= Second Class, 3= Super Novice |
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| 215 | //4= Wedding |
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| 216 | function script GF_getJobLevel { |
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| 217 | |
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| 218 | set @classId, getarg(0); |
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| 219 | |
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| 220 | if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) |
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| 221 | set @classId, @classId -Job_Novice_High; |
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| 222 | |
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| 223 | if (@classId >= Job_Baby && @classId <= Job_Baby_Crusader2) |
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| 224 | set @classId, @classId -Job_Baby; |
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| 225 | |
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| 226 | if(@classId == Job_Novice) { |
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| 227 | return 0; |
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| 228 | } |
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| 229 | if((@classId >= Job_Swordman && @classId <= Job_Thief) |
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| 230 | || @classId == Job_Taekwon) { |
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| 231 | return 1; |
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| 232 | } |
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| 233 | if ((@classId >= Job_Knight && @classId <= Job_Crusader2) |
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| 234 | || (@classId >= Job_Star_Gladiator && @classId <= Job_Soul_Linker)) { |
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| 235 | return 2; |
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| 236 | } |
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| 237 | |
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| 238 | if(@classId == Job_SuperNovice || @classId == Job_Super_Baby) { |
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| 239 | return 3; |
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| 240 | } |
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| 241 | if(@classId == 22) { |
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| 242 | return 4; |
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| 243 | } |
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| 244 | return -1; |
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| 245 | } |
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| 246 | |
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| 247 | //Returns the type of class, based on path: |
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| 248 | //0= Normal Jobs, 1= Upper Jobs, 2= Baby Jobs |
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| 249 | //Works the same as Upper, except you can pass any job id to get it's upper value |
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| 250 | function script GF_getJobType { |
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| 251 | set @classId, getarg(0); |
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| 252 | |
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| 253 | if ((@classId >= Job_Novice && @classId <= Job_SuperNovice) |
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| 254 | || (@classId >= Job_Taekwon && @classId <= Job_Soul_Linker)) { |
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| 255 | return 0; |
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| 256 | } |
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| 257 | if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) { |
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| 258 | return 1; |
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| 259 | } |
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| 260 | if (@classId >= Job_Baby && @classId <= Job_Super_Baby) { |
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| 261 | return 2; |
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| 262 | } |
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| 263 | return -1; |
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| 264 | } |
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| 265 | //Returns the base class of the given job, return values are: |
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| 266 | //Job_Novice (Novice, Baby Novice, Super Novice |
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| 267 | //Job_Acolyte (Aco, Priest, Monk +High/Baby variations) |
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| 268 | //Job_Archer (Archer, Sniper, Bard, Dancer +High/Baby variations) |
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| 269 | //Job_Mage (Mage, Wizard, Sage +High/Baby variations) |
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| 270 | //Job_Swordman (Swordsman, Knight, Crusader +High/Baby variations) |
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| 271 | //Job_Thief (Thief, Assassin, Rogue +High/Baby variations) |
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| 272 | //-1 : others (when wearing Tux/Wedding dress, for example) |
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| 273 | //Works the same as baseClass, except you pass the class which you want |
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| 274 | //examined. |
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| 275 | function script GF_getJobClass { |
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| 276 | set @classId, getarg(0); |
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| 277 | |
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| 278 | if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) |
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| 279 | set @classId, @classId -Job_Novice_High; |
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| 280 | |
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| 281 | if (@classId >= Job_Baby && @classId <= Job_Baby_Crusader2) |
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| 282 | set @classId, @classId -Job_Baby; |
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| 283 | |
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| 284 | switch (@classId) { |
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| 285 | case Job_Novice: |
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| 286 | case Job_SuperNovice: |
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| 287 | case Job_Super_Baby: |
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| 288 | return Job_Novice; |
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| 289 | |
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| 290 | case Job_Acolyte: |
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| 291 | case Job_Priest: |
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| 292 | case Job_Monk: |
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| 293 | return Job_Acolyte; |
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| 294 | |
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| 295 | case Job_Archer: |
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| 296 | case Job_Hunter: |
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| 297 | case Job_Bard: |
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| 298 | case Job_Dancer: |
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| 299 | return Job_Archer; |
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| 300 | |
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| 301 | case Job_Mage: |
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| 302 | case Job_Wizard: |
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| 303 | case Job_Sage: |
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| 304 | return Job_Mage; |
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| 305 | |
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| 306 | case Job_Merchant: |
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| 307 | case Job_BlackSmith: |
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| 308 | case Job_Alchemist: |
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| 309 | return Job_Merchant; |
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| 310 | |
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| 311 | case Job_Swordman: |
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| 312 | case Job_Knight: |
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| 313 | case Job_Knight2: |
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| 314 | case Job_Paladin: |
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| 315 | case Job_Paladin2: |
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| 316 | return Job_Swordman; |
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| 317 | |
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| 318 | case Job_Thief: |
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| 319 | case Job_Assassin: |
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| 320 | case Job_Rogue: |
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| 321 | return Job_Thief; |
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| 322 | |
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| 323 | case Job_Taekwon: |
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| 324 | case Job_Star_Gladiator: |
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| 325 | case Job_Star_Gladiator2: |
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| 326 | case Job_Soul_Linker: |
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| 327 | return Job_Taekwon; |
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| 328 | |
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| 329 | default: |
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| 330 | return -1; |
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| 331 | } |
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| 332 | } |
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