[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Black Jack |
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| 3 | //===== By: ================================================== |
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| 4 | //= kobra_k88 |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.0 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= |
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| 9 | //===== Description: ========================================= |
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| 10 | //= Black Jack card game. Gameplay based off standard casino |
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| 11 | //= black jack rules. Dealer must have at least 17 to stay and will |
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| 12 | //= automatically stay at 17 and up. Player must have at least |
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| 13 | //= 13 to stay. Aces counted as 11 or 1. Option to "Double Down". |
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| 14 | //= Currently does not allow for "insurance", or "splitting" |
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| 15 | //= of pairs. |
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| 16 | //===== Additional Comments: ================================= |
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| 17 | //= |
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| 18 | //============================================================ |
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| 19 | |
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| 20 | |
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| 21 | cmd_in02,188,89,1 script Black Jack Dealer 57,{ |
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| 22 | |
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| 23 | mes "[Dealer]"; |
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| 24 | mes "Hello there! Would you like to play a game of Black Jack?"; |
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| 25 | M_Menu: |
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| 26 | next; |
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| 27 | menu "What are the rules?",M_0, "I want to play.",L_Play, "No thanks.",M_End; |
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| 28 | |
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| 29 | M_0: |
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| 30 | mes "[Dealer]"; |
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| 31 | mes "What would you like to know?"; |
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| 32 | sM_Menu0: |
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| 33 | next; |
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| 34 | menu "The basics.",sM_0a, "Winning and loosing.",sM_0b, "'Double Down'.",sM_0c, |
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| 35 | "Ace value.",sM_0d, "Nothing.",M_Menu; |
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| 36 | |
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| 37 | sM_0a: |
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| 38 | mes "[Dealer]"; |
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| 39 | mes "Black Jack is a card game in which the goal is to get 21, or as"; |
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| 40 | mes "close to 21 points as possible, without going over 21."; |
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| 41 | next; |
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| 42 | mes "[Dealer]"; |
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| 43 | mes "Before the game starts, the player must make a bet. Once the bet"; |
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| 44 | mes "has been made, both the dealer and the player are dealt 2 cards"; |
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| 45 | mes "each. Depending on what cards you have, you can choose to ^5533FF'stay'^000000,"; |
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| 46 | mes "or you can choose to ^5533FF'pull'^000000."; |
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| 47 | next; |
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| 48 | mes "[Dealer]"; |
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| 49 | mes "When you choose to 'stay', you are telling the dealer that you don't"; |
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| 50 | mes "need anymore cards. This allows the dealer to pull if he/she"; |
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| 51 | mes "wants to. In order to stay, you must have ^FF3355at least 13 points^000000. The"; |
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| 52 | mes "dealer can only stay when he/she has^FF3355 17 points or more^000000."; |
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| 53 | next; |
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| 54 | mes "[Dealer]"; |
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| 55 | mes "When you choose to 'pull', you are telling the dealer that you want"; |
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| 56 | mes "another card. By pulling more cards you can increase your point"; |
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| 57 | mes "total. As long has you have ^FF3355less than 21^000000 points you can pull a"; |
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| 58 | mes "card from the deck."; |
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| 59 | goto sM_Menu0; |
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| 60 | sM_0b: |
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| 61 | mes "[Dealer]"; |
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| 62 | mes "There are 3 ways to win and loose at Black Jack."; |
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| 63 | next; |
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| 64 | mes "[Dealer]"; |
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| 65 | mes "1.) At the end of a Black Jack round, if you have more points"; |
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| 66 | mes "than the dealer you will win the round. Conversely if you have"; |
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| 67 | mes "less points than the dealer you will loose."; |
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| 68 | next; |
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| 69 | mes "[Dealer]"; |
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| 70 | mes "2.) If you pull a card that makes your point total go over 21 you"; |
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| 71 | mes "will automatically loose the round. This is called a ^5533FF'bust'^000000. If"; |
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| 72 | mes "the dealer busts then you will win the round."; |
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| 73 | next; |
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| 74 | mes "[Dealer]"; |
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| 75 | mes "3.) If you have a point total of 21 with the first 2 cards, you"; |
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| 76 | mes "will automatically win the round. This is called a ^5533FF'Black Jack'^000000"; |
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| 77 | mes "and happens when you get an 'Ace' and a '10 valued' card. If the"; |
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| 78 | mes "dealer gets a Black Jack he/she will automatically win the round."; |
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| 79 | next; |
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| 80 | mes "[Dealer]"; |
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| 81 | mes "4.) Besides winning and loosing, you can tie with the dealer. If"; |
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| 82 | mes "both you and the dealer have the same point total at the end of a"; |
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| 83 | mes "round, this will result in a tie with no winner and no loss or gain"; |
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| 84 | mes "in money."; |
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| 85 | next; |
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| 86 | mes "[Dealer]"; |
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| 87 | mes "This is called a ^5533FF'push'^000000 with the dealer. This also"; |
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| 88 | mes "applies to both you and the dealer having Black Jack at the same"; |
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| 89 | mes "time."; |
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| 90 | goto sM_Menu0; |
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| 91 | sM_0c: |
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| 92 | mes "[Dealer]"; |
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| 93 | mes "The 'Double Down' option allows you to double your current bet,"; |
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| 94 | mes "but with the drawback that you will only be able to pull one"; |
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| 95 | mes "additional card. This option is only available at the beggining of"; |
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| 96 | mes "each round."; |
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| 97 | next; |
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| 98 | mes "[Dealer]"; |
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| 99 | mes "An example of when doubling down is useful, is when"; |
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| 100 | mes "your first 2 cards give you a point total of 11. You have a good"; |
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| 101 | mes "chance of getting 21 or 20 with the next card that you draw. This"; |
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| 102 | mes "would be a good hand to double down on."; |
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| 103 | goto sM_Menu0; |
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| 104 | sM_0d: |
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| 105 | mes "[Dealer]"; |
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| 106 | mes "The 'Ace' card is a unique card in the game of Black Jack because"; |
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| 107 | mes "it can have 2 values. An Ace can be counted as either 11 points,"; |
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| 108 | mes "or just 1 point. For example if you had an Ace and a 4, that would"; |
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| 109 | mes "give you either 15 or 5 points."; |
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| 110 | next; |
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| 111 | mes "[Dealer]"; |
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| 112 | mes "If you decided to stay, the Ace would automatically be counted as"; |
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| 113 | mes "11 points to give you 15 points total."; |
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| 114 | next; |
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| 115 | mes "[Dealer]"; |
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| 116 | mes "If you had decided to pull and received a 9, the ace would"; |
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| 117 | mes "automatically be counted as 1 point to give you a total of 14"; |
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| 118 | mes "points. If the Ace was counted as 11 points, you would have a"; |
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| 119 | mes "point total over 21 and would have lost."; |
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| 120 | next; |
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| 121 | mes "[Dealer]"; |
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| 122 | mes "It is because of the flexibilty you have with the 'Ace' that makes"; |
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| 123 | mes "it the most powerfull card in the game."; |
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| 124 | goto sM_Menu0; |
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| 125 | M_End: |
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| 126 | mes "[Dealer]"; |
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| 127 | mes "Feel free to come back anytime"; |
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| 128 | close; |
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| 129 | |
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| 130 | //================ |
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| 131 | L_Play: |
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| 132 | mes "[Dealer]"; |
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| 133 | mes "Please place your bets..."; |
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| 134 | next; |
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| 135 | menu "2z",M_1a, "10z",M_1b, "20z",M_1c, "100z",M_1d, "Too rich for my blood....",M_End; |
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| 136 | |
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| 137 | M_1a: |
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| 138 | if(Zeny < 2) goto sL_NotEnuf; |
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| 139 | set @bet, 2; |
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| 140 | goto L_Cont0; |
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| 141 | M_1b: |
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| 142 | if(Zeny < 10) goto sL_NotEnuf; |
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| 143 | set @bet, 10; |
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| 144 | goto L_Cont0; |
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| 145 | M_1c: |
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| 146 | if(Zeny < 20) goto sL_NotEnuf; |
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| 147 | set @bet, 20; |
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| 148 | goto L_Cont0; |
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| 149 | M_1d: |
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| 150 | if(Zeny < 100) goto sL_NotEnuf; |
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| 151 | set @bet, 100; |
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| 152 | goto L_Cont0; |
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| 153 | |
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| 154 | sL_NotEnuf: |
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| 155 | mes "[Dealer]"; |
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| 156 | mes "I'm sorry but you don't have enough zeny to make that bet."; |
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| 157 | close; |
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| 158 | |
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| 159 | L_Cont0: |
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| 160 | mes "(the cards are being dealt)"; |
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| 161 | next; |
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| 162 | deletearray $@card[0],13; |
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| 163 | set @dealerTurn, 0; |
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| 164 | set @numP, 0; |
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| 165 | set @numD, 0; |
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| 166 | set @pAce, 0; |
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| 167 | set @dAce, 0; |
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| 168 | callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; |
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| 169 | callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; |
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| 170 | callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; |
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| 171 | callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; |
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| 172 | |
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| 173 | //============== |
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| 174 | L_Start: |
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| 175 | callsub sF_GetTot; |
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| 176 | |
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| 177 | mes "- Here are the ^FF5533DEALER'S^000000 cards:"; |
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| 178 | if (@numD==2) callsub sF_D2cards; |
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| 179 | if (@numD==3) callsub sF_D3cards; |
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| 180 | if (@numD==4) callsub sF_D4cards; |
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| 181 | if (@numD==5) callsub sF_D5cards; |
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| 182 | mes " The DEALER has: ^FF5533"+@dealTot+"^000000"; |
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| 183 | mes " "; |
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| 184 | mes "- Here are ^5533FFYOUR^000000 cards:"; |
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| 185 | if (@numP==2) callsub sF_P2cards; |
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| 186 | if (@numP==3) callsub sF_P3cards; |
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| 187 | if (@numP==4) callsub sF_P4cards; |
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| 188 | if (@numP==5) callsub sF_P5cards; |
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| 189 | if(@pAce != 1 || @playTot == 21) mes " YOU have: ^5533FF" +@playTot+ "^000000"; |
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| 190 | if(@pAce == 1 && @playTot != 21) mes " You have: ^5533FF" +@playTot+ "^000000, or ^5533FF" +(@playTot-10)+ "^000000"; |
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| 191 | next; |
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| 192 | if(@playTot==21 && @dealTot==21) goto sL_Push; |
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| 193 | if(@numP==2 && @playTot == 21) goto sL_Win; |
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| 194 | if(@numD==2 && @dealTot == 21) goto sL_Lose; |
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| 195 | if(@playTot > 21) goto sL_Lose; |
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| 196 | if(@dealTot > 21) goto sL_Win; |
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| 197 | if(@numP==2 && @dealerTurn==0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay, "Double Down",M_Double; |
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| 198 | if(@dealerTurn == 0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay; |
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| 199 | |
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| 200 | M_Stay: |
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| 201 | mes "[Dealer]"; |
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| 202 | if(@playTot < 13) goto sL_PlayToLow; |
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| 203 | if(@dealTot > 16) mes "The Dealer stays."; |
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| 204 | if(@dealTot > 16 || @numD == 5) goto L_Check; |
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| 205 | mes "The Dealer is going to pull"; |
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| 206 | next; |
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| 207 | callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; |
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| 208 | set @dealerTurn, 1; |
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| 209 | goto L_Start; |
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| 210 | |
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| 211 | sL_PlayToLow: |
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| 212 | mes "I'm sorry but you do not have a high enough total to stay. You must pull."; |
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| 213 | next; |
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| 214 | goto M_Hit; |
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| 215 | |
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| 216 | M_Hit: |
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| 217 | if(@numP == 5) goto M_Stay; |
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| 218 | callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; |
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| 219 | goto L_Start; |
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| 220 | M_Double: |
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| 221 | mes "[Dealer]"; |
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| 222 | mes "Player has chosen to Double Down. You're current bet will be"; |
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| 223 | mes "doubled, and you will only be able to pull 1 extra card."; |
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| 224 | next; |
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| 225 | set @dealerTurn, 1; |
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| 226 | set @bet, @bet*2; |
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| 227 | callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; |
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| 228 | goto L_Start; |
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| 229 | |
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| 230 | //============= |
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| 231 | L_Check: |
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| 232 | next; |
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| 233 | if(@playTot < @dealTot) goto sL_Lose; |
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| 234 | if(@playTot == @dealTot) goto sL_Push; |
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| 235 | |
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| 236 | sL_Win: |
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| 237 | mes "[Dealer]"; |
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| 238 | mes "Congratulations, you've won!"; |
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| 239 | next; |
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| 240 | set Zeny, Zeny + @bet; |
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| 241 | goto L_Play; |
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| 242 | sL_Lose: |
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| 243 | mes "[Dealer]"; |
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| 244 | mes "I'm sorry but you've lost."; |
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| 245 | set Zeny, Zeny - @bet; |
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| 246 | next; |
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| 247 | goto L_Play; |
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| 248 | sL_Push: |
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| 249 | mes "[Dealer]"; |
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| 250 | mes "Its a push. You tied with the Dealer."; |
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| 251 | next; |
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| 252 | goto L_Play; |
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| 253 | |
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| 254 | |
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| 255 | //================================== |
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| 256 | // Sub function for dealing/pulling the cards |
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| 257 | sF_GetCards: |
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| 258 | set @rnd, rand(1,13); |
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| 259 | if($@card[@rnd] == 4) goto sF_GetCards; |
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| 260 | set $@card[@rnd], $@card[@rnd] + 1; |
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| 261 | set getarg(1), @rnd; |
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| 262 | if(getarg(1) > 10) set getarg(1), 10; |
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| 263 | if(getarg(1) == 1 && getarg(3) < 1) set getarg(1), 11; |
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| 264 | if(getarg(1) == 11) set getarg(3), 1; |
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| 265 | set getarg(2), " " + getarg(1) + " "; |
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| 266 | if(@rnd == 10) set getarg(2), getarg(1); |
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| 267 | if(@rnd == 1) set getarg(2), " A "; |
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| 268 | if(@rnd == 11) set getarg(2), " J "; |
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| 269 | if(@rnd == 12) set getarg(2), " Q "; |
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| 270 | if(@rnd == 13) set getarg(2), " K "; |
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| 271 | set getarg(0), getarg(0) + 1; |
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| 272 | return; |
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| 273 | |
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| 274 | //================================== |
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| 275 | // Sub function for getting the total score for each hand |
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| 276 | sF_GetTot: |
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| 277 | set @i, 0; |
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| 278 | set @dealTot, 0; |
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| 279 | set @playTot, 0; |
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| 280 | |
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| 281 | GetDealTot: |
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| 282 | set @dealTot, @dealTot + @dealCard[@i]; |
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| 283 | set @i, @i + 1; |
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| 284 | if(@i < @numD) goto GetDealTot; |
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| 285 | if(@dAce == 1 && @dealTot > 21) set @dealTot, @dealTot - 10; |
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| 286 | set @i, 0; |
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| 287 | GetPlayTot: |
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| 288 | set @playTot, @playTot + @playCard[@i]; |
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| 289 | set @i, @i + 1; |
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| 290 | if(@i < @numP) goto GetPlayTot; |
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| 291 | if(@pAce == 1 && @playTot > 21) set @pAce, 2; |
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| 292 | if(@pAce > 0 && @playTot > 21) set @playTot, @playTot - 10; |
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| 293 | return; |
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| 294 | |
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| 295 | //======================================= |
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| 296 | // Sub function for displaying the Cards |
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| 297 | sF_D2cards: |
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| 298 | mes " .-----. .-----. "; |
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| 299 | mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | "; |
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| 300 | mes " '-----' '-----' "; |
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| 301 | return; |
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| 302 | sF_P2cards: |
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| 303 | mes " .-----. .-----. "; |
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| 304 | mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | "; |
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| 305 | mes " '-----' '-----' "; |
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| 306 | return; |
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| 307 | sF_D3cards: |
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| 308 | mes " .-----. .-----. .-----. "; |
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| 309 | mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; |
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| 310 | mes " '-----' '-----' '-----' "; |
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| 311 | return; |
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| 312 | sF_P3cards: |
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| 313 | mes " .-----. .-----. .-----. "; |
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| 314 | mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | "; |
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| 315 | mes " '-----' '-----' '-----' "; |
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| 316 | return; |
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| 317 | sF_D4cards: |
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| 318 | mes " .-----. .-----. .-----. "; |
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| 319 | mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; |
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| 320 | mes " '-----' '-----' '-----' "; |
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| 321 | mes " .-----. "; |
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| 322 | mes " | "+@dealCard$[3]+" |"; |
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| 323 | mes " '-----' "; |
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| 324 | return; |
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| 325 | sF_P4cards: |
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| 326 | mes " .-----. .-----. .-----. "; |
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| 327 | mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" |"; |
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| 328 | mes " '-----' '-----' '-----' "; |
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| 329 | mes " .-----. "; |
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| 330 | mes " | "+@playCard$[3]+" |"; |
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| 331 | mes " '-----' "; |
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| 332 | return; |
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| 333 | sF_D5cards: |
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| 334 | mes " .-----. .-----. .-----. "; |
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| 335 | mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; |
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| 336 | mes " '-----' '-----' '-----' "; |
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| 337 | mes " .-----. .-----. "; |
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| 338 | mes " | "+@dealCard$[3]+" | | "+@dealCard$[4]+" | "; |
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| 339 | mes " '-----' '-----' "; |
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| 340 | return; |
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| 341 | sF_P5cards: |
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| 342 | mes " .-----. .-----. .-----. "; |
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| 343 | mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | "; |
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| 344 | mes " '-----' '-----' '-----' "; |
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| 345 | mes " .-----. .-----. "; |
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| 346 | mes " | "+@playCard$[3]+" | | "+@playCard$[4]+" | "; |
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| 347 | mes " '-----' '-----' "; |
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| 348 | return; |
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| 349 | } |
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