root/npc/cities/morocc.txt @ 1

Revision 1, 25.2 kB (checked in by jinshiro, 17 years ago)
RevLine 
[1]1//===== eAthena Script =======================================
2//= Morroc Town
3//===== By: ==================================================
4//= kobra_k88; L0ne_W0lf
5//===== Current Version: =====================================
6//= 2.0a
7//===== Compatible With: =====================================
8//= eAthena SVN
9//===== Description: =========================================
10//= [Aegis Conversion]
11//= Morroc Town NPCs
12//===== Additional Comments: =================================
13//= Fully working
14//= Fixed Lapidary sprite, Implemented ANTHELL trigger
15//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp
16//= 1.3 Removed some NPC due to Assassin Job Quest [kobra_k88]
17//= 1.3b mobs name corrected [Lupus], 1.3c - Adv classes support
18//= 1.4 Fixed typos [Nexon]
19//= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets]
20//= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca]
21//= 1.7 Removed Duplicates [Silent]
22//= 1.8 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
23//= 1.9 Removed duplicate NPC, changed temp char vars to temp npc. [L0ne_W0;f]
24//= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
25//= 2.0a Fixed outdated info about Milk [Lupus]
26//============================================================
27
28// Morroc
29//============================================================
30morocc,68,260,0 script  Towner#Spencer  99,{
31        switch(rand(3)) {
32        case 1:
33        case 2:
34                mes "[Spencer]";
35                mes "You know...";
36                mes "Those giant, triangular buildings at the NorthWest corner of Morroc known are known to us as Pyramids...";
37                next;
38                mes "[Spencer]";
39                mes "Those things have been around here for thousands and thousands of years. No one knows when and why they were built, or who built them.";
40                next;
41                mes "[Spencer]";
42                mes "All we know is that tons of monsters live inside those weird buildings. You might wanna stay away from those really dangerous places.";
43                close;
44
45        Default:
46                mes "[Spencer]";
47                mes "Man...";
48                next;
49                mes "[Spencer]";
50                mes "Oh...";
51                mes "Oh man...";
52                next;
53                mes "[Spencer]";
54                mes "Man, I'm freaking bored!";
55                next;
56                mes "[Spencer]";
57                mes "Hey.";
58                mes "Let's play...";
59                mes "Rock, paper, scissors, yeah?";
60                next;
61                mes "[Spencer]";
62                mes "I feel it's fair to warn you, though, that here I'm the official regional champion of this time honored game of intellectual strategy.";
63                next;
64                if (select("Alright~:What...?!") == 1) {
65                        mes "[Spencer]";
66                        mes "Alright...";
67                        mes "One, two...";
68                        mes "Three!";
69                        next;
70                        switch(select("Rock:Paper:Scissors")) {
71                        case 1:
72                                switch(rand(3)) {
73                                case 1:
74                                        Emotion e_rock;
75                                        mes "["+strcharinfo(0)+"]";
76                                        mes "Rock...!";
77                                        next;
78                                        mes "[Spencer]";
79                                        mes "What the...?!";
80                                        mes "I see great minds think alike! But then again, so do stupid minds...";
81                                        close;
82                                case 2:
83                                        Emotion e_paper;
84                                        mes "["+strcharinfo(0)+"]";
85                                        mes "Rock...!";
86                                        next;
87                                        mes "[Spencer]";
88                                        mes "Looks like I win!";
89                                        mes "Heh heh~ Still got it.";
90                                        close;
91                                Default:
92                                        Emotion e_scissors;
93                                        mes "["+strcharinfo(0)+"]";
94                                        mes "Rock...!";
95                                        next;
96                                        mes "[Spencer]";
97                                        mes "...What?!";
98                                        mes "No way!";
99                                        mes "How did I lose?!";
100                                        next;
101                                        mes "[Spencer]";
102                                        mes "So...";
103                                        mes "I see you're";
104                                        mes "not just a";
105                                        mes "mere rookie...";
106                                        close;
107                                }
108                        case 2:
109                                switch(rand(3)) {
110                                case 1:
111                                        Emotion e_rock;
112                                        mes "["+strcharinfo(0)+"]";
113                                        mes "Paper...!";
114                                        next;
115                                        mes "[Spencer]";
116                                        mes "It can't be...";
117                                        mes "Impossible...";
118                                        mes "I lost?!";
119                                        next;
120                                        mes "[Spencer]";
121                                        mes "You're not able";
122                                        mes "to read minds...";
123                                        mes "Are you?";
124                                        close;
125                                case 2:
126                                        Emotion e_paper;
127                                        mes "["+strcharinfo(0)+"]";
128                                        mes "Paper...!";
129                                        next;
130                                        mes "[Spencer]";
131                                        mes "So...";
132                                        mes "It seems we are";
133                                        mes "evenly matched...";
134                                        next;
135                                        mes "[Spencer]";
136                                        mes "You are truly a";
137                                        mes "worthy opponent...";
138                                        close;
139                                case 3:
140                                        Emotion e_scissors;
141                                        mes "["+strcharinfo(0)+"]";
142                                        mes "Paper...!";
143                                        next;
144                                        mes "[Spencer]";
145                                        mes "Bwah Hah Hah!";
146                                        mes "You lose!";
147                                        next;
148                                        mes "[Spencer]";
149                                        mes "Still...";
150                                        mes "That was too";
151                                        mes "close for comfort...";
152                                        next;
153                                        mes "[Spencer]";
154                                        mes "I...";
155                                        mes "I almost chose Rock...";
156                                        close;
157                                }
158                        case 3:
159                                switch(rand(3)) {
160                                case 1:
161                                        Emotion e_rock;
162                                        mes "["+strcharinfo(0)+"]";
163                                        mes "Scissors...!";
164                                        next;
165                                        mes "[Spencer]";
166                                        mes "BAM...!";
167                                        mes "Smashed you up!";
168                                        mes "Who's your daddy?!";
169                                        close;
170                                case 2:
171                                        Emotion e_paper;
172                                        mes "["+strcharinfo(0)+"]";
173                                        mes "Scissors...!";
174                                        next;
175                                        mes "[Spencer]";
176                                        mes "It can't be...!";
177                                        mes "I've spent seven years training to get a black belt in this game!";
178                                        close;
179                                case 3:
180                                        Emotion e_scissors;
181                                        mes "["+strcharinfo(0)+"]";
182                                        mes "Scissors...!";
183                                        next;
184                                        mes "[Spencer]";
185                                        mes "Uh oh...";
186                                        mes "Looks like";
187                                        mes "you've got the";
188                                        mes "eye of the tiger.";
189                                        next;
190                                        mes "[Spencer]";
191                                        mes "It may be a tie,";
192                                        mes "But next time...";
193                                        mes "I will crush you.";
194                                        close;
195                                }
196                        }
197                }
198                mes "[Spencer]";
199                mes "That's fine...";
200                mes "I understand if you're a little intimidated to take on ^7A378BThe Master^000000.";
201                close;
202        }
203}
204
205morocc,116,266,0        script  Towner#moc      85,{
206        if (BaseLevel > 98) {
207                mes "[Ogleson]";
208                mes "Oh man...";
209                next;
210                mes "[Ogleson]";
211                mes "That blueish glow around you! You're really, really strong! That's soooo cool! You must not be afraid of anything, not even Desert Wolves.";
212                next;
213                mes "[Ogleson]";
214                mes "I'm so jealous!";
215                mes "Everyone must like you!";
216                close;
217        }
218        mes "[Ogleson]";
219        mes "If you have to go through the desert, you have to look out for the Desert Wolves. Those things are so mean and vicious...";
220        next;
221        mes "[Ogleson]";
222        mes "Those wolves are always traveling around in a pack. If they find that you're threatening one of them, you'll have to take all of them on.";
223        next;
224        mes "[Ogleson]";
225        mes "I'm just so glad that, somehow, they keep those wild creatures out of the city. Otherwise, none of us would be able to sleep at night.";
226        close;
227}
228
229morocc,208,85,0 script  Towner#2moc     83,{
230        mes "[Silas]";
231        mes "I work in the trading business, so I always have to cross the hot, dry Morroc Desert on business.";
232        next;
233        mes "[Silas]";
234        mes "One time, while I was in the middle of the desert, I was so thirsty that I caught a cactus. As you may know, you can find water inside of those things.";
235        next;
236        mes "[Silas]";
237        mes "But before I was able to cut it, it slapped me! Then it shot me in the arse with all these needles. Man, did that smart!";
238        next;
239        mes "[Silas]";
240        mes "The worst part of it all? I had to buy some Holy Water from a stingy Merchant. Man, I hate it when they know Overcharge!";
241        next;
242        mes "[Silas]";
243        mes "Later, I learned that it wasn't a normal cactus I found, but the monster we call 'Muka.' So, try to bring water on your long trips, it might save you some pain.";
244        close;
245}
246
247morocc,150,50,0 script  Towner#3moc     99,{
248        mes "[Lapidary]";
249        mes "The undisputed queen of jewels has to be the Diamond. After looking at it just once, no one can deny its beauty.";
250        next;
251        mes "[Lapidary]";
252        mes "Many factors determine its value, but the most important thing is its size.";
253        next;
254        mes "[Lapidary]";
255        mes "It should also be a perfect crystal, not cracked or chipped, if you want to sell the Diamond for a lot of zeny.";
256        close;
257}
258
259morocc,44,180,0 script  Towner#4moc     89,{
260        switch(rand(2))  {
261        case 1:
262                mes "[Trevor]";
263                mes "Hey guy.";
264                mes "What are you doing here all the way in Morroc? You know, this place is full of Thieves, Rogues and Assassins, right?";
265                next;
266                if (BaseClass == Job_Thief) {
267                        mes "[Trevor]";
268                        mes "Heh heh~";
269                        mes "I guess that means you fit right in! It's nice to be in your element, don't you agree?";
270                }
271                else {
272                        mes "[Trevor]";
273                        mes "Wait a second...";
274                        mes "Only people of bravery, or maybe even greed, would wander around here for fun. You must be an adventurer, right?";
275                }
276                next;
277                mes "[Trevor]";
278                mes "Anyway, there's this dagger that brings incredible luck to however possesses it. Luck... I'm use we can all use more of that. Supposedly, the Thief that used to own it has never been caught!";
279                next;
280                mes "[Trevor]";
281                mes "I guess that could be a helpful tip to someone like you.";
282                close;
283        Default:
284                mes "[Trevor]";
285                mes "There's some guy around here that's making these toootally funky hats. Yeah, they're pretty weird.";
286                next;
287                mes "[Trevor]";
288                mes "Supposedly, he's studied science, and he's making these hats that you can wear to beat the heat on hot days. But the way they look is totally ridiculous.";
289                next;
290                mes "[Trevor]";
291                mes "Actually, to tell the truth, some of them might actually be cute. But I saw someone leave him wearing a fish on his head! It was soooo weird!";
292                close;
293        }
294}
295
296morocc,79,111,4 script  Picky Lady#moc  66,{
297        mes "[Syvia]";
298        mes "The fields of Rune-Midgard are infested with wild and dangerous monsters that threaten the lives of traveling adventurers...";
299        next;
300        mes "[Syvia]";
301        mes "But, you've got to admit a bunch of them are soooo cute!";
302        next;
303        mes "[Syvia]";
304        mes "You know, like how Spore sticks out its tongue after you kill it, or how little Picky wears that tiny egg shell sometimes?";
305        next;
306        mes "[Syvia]";
307        mes "And you certainly can't deny that ^F08080Poring^000000 is the cutest of them all!";
308        next;
309        switch(select("What about Angeling?:How about Ghostring?:Quit Conversation")) {
310        case 1:
311                mes "[Syvia]";
312                mes "Ooh! Angeling is even cuter! It's just like Poring, except it has angel wings! Of course, I don't know if they can actually fly...";
313                next;
314                mes "[Syvia]";
315                mes "Angelings are rarely seen, but can be found among large groups of Porings living in one of the fields south of Prontera.";
316                next;
317                mes "[Syvia]";
318                mes "Angeling is a high level monster with Holy property, so it's immune to most magic, aside from spells that have Neutral or Shadow attack properties.";
319                next;
320                mes "[Syvia]";
321                mes "Hehe~ Don't you think I know a lot about Porings? I love them soooo much~";
322                close;
323        case 2:
324                mes "[Syvia]";
325                mes "Ghostring?!";
326                mes "Yeah, that";
327                mes "little guy";
328                mes "is kind of... ";
329                mes "gnarly looking.";
330                next;
331                mes "[Syvia]";
332                mes "Ghostring is an evil ghost Poring. It's rarely seen, but can be found among mass groups of Porings living in one of the fields south of Prontera.";
333                next;
334                mes "[Syvia]";
335                mes "Ghostring is a high-leveled monster with the Ghost property, so it can withstand all physical attacks.";
336                next;
337                mes "[Syvia]";
338                mes "Damage can only be caused to Ghostring through magic spells or weapons with an a specific property.";
339                next;
340                mes "[Syvia]";
341                mes "Hehe~ Don't you think I know a lot about Porings? I love them soooo much~";
342                close;
343        case 3:
344                mes "[Syvia]";
345                mes "Huh?! Where are you going? I was just about to tell you how cute Porings are! W-Wait~!";
346                close;
347        }
348}
349
350morocc,76,75,4  script  Ant Man#moc     47,{
351        mes "[Akira]";
352        mes "When you walk through the desert about one map North and 3 maps East, you'll find the entrance to Ant Hell.";
353        next;
354        switch(select("Ant Hell?:Ants?:End Conversation")) {
355        case 1:
356                mes "[Akira]";
357                mes "Ant Hell seems to be a colony of giant ant monsters. If you wander in there, look out. They can be pretty dangerous.";
358                next;
359                mes "[Akira]";
360                mes "Giearth, the elderly fairy, also roams around Ant Hill mining for Ores. If you bother him, you'll be in trouble, so watch out for him too.";
361                next;
362                mes "[Akira]";
363                mes "To get to Ant Hell, you can head east till you see the bridge which connects to the Payon Forest. In the map right before that bridge, head north to find the entrance to Ant Hell.";
364                close;
365        case 2:
366                mes "[Akira]";
367                mes "Ant Hell is swarming with Ant monsters. You'll notice that they all classed with different names.";
368                next;
369                mes "[Akira]";
370                mes "Andre is the weakest, Piere is comparatively average, and Deniro is the strongest Ant. Keep that in mind so you can fight the Ants suitable to your level.";
371                next;
372                mes "[Akira]";
373                mes "Oh, and you should be especially careful not to drop items. Those ants will grab anything on the ground in a flash!";
374                close;
375        case 3:
376                close;
377        }
378}
379
380morocc,123,58,4 script  Assassin Boy#moc        118,{
381        mes "[Timmy]";
382        mes "Unbeatable in man-to-man fights, Assassins always overcome their enemies! Erm, always overcome their enemies without a trace.";
383        next;
384        switch(select("Say what?:Where I can find the Assassin clan?:End Conversation")) {
385        case 1:
386                mes "[Timmy]";
387                mes "I hear Assassins practice killing people, quietly and stealthfully of course, everyday! I want to become one so bad!";
388                next;
389                mes "[Timmy]";
390                mes "But...";
391                mes "I left home three months ago, and have been searching for their secret base ever since. Are they really that invisible?!";
392                close;
393        case 2:
394                mes "[Timmy]";
395                mes "Well, I hear that if you leave this town and go 2 maps east, and then 2 maps South, you should be able to find it.";
396                next;
397                mes "[Timmy]";
398                mes "The 'Mirage Tower,' the head building of Sograt Desert, is supposed to appear in this awesome sandstorm! But, I still haven't found it.";
399                next;
400                mes "[Timmy]";
401                mes "If you find them, and the clan master thinks you're qualified, you can become an Assassin! Or, at least, I think...";
402                next;
403                mes "[Timmy]";
404                mes "Oh..!";
405                mes "And I hear the coolest Assassin of them all is the Assassin Cross! But, that's even a bigger mystery~";
406                close;
407        case 3:
408                mes "[Timmy]";
409                mes "Assassin is one of the advanced jobs for Thief, and specializes in fighting with Neutral and Poison property attacks.";
410                next;
411                mes "[Timmy]";
412                mes "They're also very sneaky! I hear that they're able to cloak so that no one can see them!";
413                close;
414        }
415}
416
417morocc,180,155,4        script  Dimitri#moc     49,{
418        mes "[Dimitri]";
419        mes "Man, this place is so hot! You would think they would sell Deodorant, maybe even some cologne in this city, but noooooo...";
420        next;
421        switch(Select("About the desert sands:About the remedy for Fatigue:End Conversation")) {
422        case 1:
423                mes "[Dimitri]";
424                mes "The desert?!";
425                mes "It's definitely";
426                mes "much hotter than";
427                mes "this city.";
428                next;
429                mes "[Dimitri]";
430                mes "Still, you can sit down and take a rest whenever you need to and your ass won't burn. I guess the Morroc sand doesn't conduct heat as much as it should.";
431                next;
432                mes "[Dimitri]";
433                mes "I mean, when I sit down, it does feel ^EE2C2Cpleasantly toasty^000000. I get almost a guilty sensation when I do that.";
434                next;
435                mes "[Dimitri]";
436                mes "Try it when you're in the desert sometime. You'll see that you can still recover your HP and SP.";
437                close;
438        case 2:
439                mes "[Dimitri]";
440                mes "When you're tired, just drink a Potion. Those things taste great!";
441                next;
442                mes "[Dimitri]";
443                mes "I know, the Pharmacist who can make them always says ^EE3B3BDon't drink too much, it's abuse, blah blah blah^000000, but whatever.";
444                next;
445                mes "[Dimitri]";
446                mes "Red Potions have become steadily popular since they're so affordable, even though they only recover a little bit of HP.";
447                next;
448                mes "[Dimitri]";
449                mes "So...";
450                mes "Just know that you should try to carry Potions in case you run into some sort of crazy situation, alright?";
451                close;
452        case 3:
453                mes "[Dimitri]";
454                mes "Sometimes 'Empty Bottle' comes out of 'PecoPeco's Egg.' Now...";
455                next;
456                mes "[Dimitri]";
457                mes "I may not be a man of science, but how is that even possible?";
458                next;
459                mes "[Dimitri]";
460                mes "I mean, did the Empty Bottle come prepackaged with the egg, or did it get in there somehow?";
461                close;
462        }
463}
464
465morocc,234,273,4        script  Fly Man#moc     54,{
466        mes "[Armani]";
467        mes "I really saw it...";
468        mes "The Fly Lord!";
469        mes "Why doesn't anyone";
470        mes "believe me?!";
471        next;
472        if (select("The Fly Lord?!:Isn't that a book?") == 1) {
473                mes "[Armani]";
474                mes "Yes, yes! I'm talking about the Dragon Fly, master of all flies!";
475                next;
476                mes "[Armani]";
477                mes "It's much stronger than the other flies, and when you kill it, there's even a chance that you might earn a ^880000Clip^000000 item!";
478                next;
479                mes "[Armani]";
480                mes "You can insert certain monster cards into the Clip item. Those Clip accessories seem pretty valuable to you adventurers...";
481                next;
482                mes "[Armani]";
483                mes "Anyhow, why don't you go search for it? I'm sure if you're lucky, you'll find a Dragon Fly around here!";
484                close;
485        }
486        mes "[Armani]";
487        mes "Yes...";
488        mes "Yes, it is.";
489        next;
490        mes "[Armani]";
491        mes "It's a pretty good novel, even though 'The Fly Lord' isn't really the exact title. It's actually Lord of the--Wait, why are we talking about this?";
492        close;
493}
494
495morocc,277,213,4        script  Uncle Morroc#moc        48,{
496        mes "[Phlanette]";
497        mes "Morroc is located in an extremely dry region, surrounded by desert. No place in the world is as hot as Morroc.";
498        next;
499        if (select("Tell me about the desert.:Quit Conversation") == 1) {
500                mes "[Phlanette]";
501                mes "You want to";
502                mes "know about";
503                mes "the desert?";
504                mes "Well, um...";
505                next;
506                mes "[Phlanette]";
507                mes "Due to low annual rainfall, low humidity and high evaporation rate, little vegetation can be found in the desert.";
508                next;
509                mes "[Phlanette]";
510                mes "Nonetheless, there are a few hardy plants that can survive and grow in the desert. I learned all that in the Juno Library.";
511                next;
512                mes "[Phlanette]";
513                mes "Unfortunately some of those plants growing around Morroc have been mutated into monsters. One of those is Muka, the mutated cactus.";
514                next;
515                mes "[Phlanette]";
516                mes "Although it can be pretty uncomfortable for us, other creatures can thrive in the desert near Morroc.";
517                close;
518        }
519        close;
520}
521
522// Inside Morroc
523//============================================================
524morocc_in,112,122,0     script  Grampa#moc      61,{
525        mes "[Old Scholar]";
526        mes "I've devoted my life to researching the mysterious pyramids near Morroc. I haven't been able to concretely confirm anything yet, but...";
527        next;
528        mes "[Old Scholar]";
529        mes "I'm sure that the largest pyramid contains the tomb of the ancient king, Osiris! I'm willing to stake my life on it!";
530        next;
531        mes "[Old Scholar]";
532        mes "According to my notes, Osiris, one of the greatest kings in history, sleeps eternally within the depths of that pyramid. If only I were younger, I could see it for myself...";
533        next;
534        if (countitem(1030) > 0) {
535                mes "[Old Scholar]";
536                mes "Wait...";
537                mes "Do I smell...?";
538                mes "It is! That's the scent of ^993300Tiger's Footskin^000000!";
539                next;
540                mes "[Old Scholar]";
541                mes "One glance at it can restore your strength, one sniff and your blood boils with vigorous pleasure...";
542                next;
543                mes "[Old Scholar]";
544                mes "Just one bite... Will revive my virility!!!! The Tiger's Footskin~!! Ohhhh! Ohh My God !! Please!!! Please give me that... Please...";
545                next;
546                mes "[Old Scholar]";
547                mes "It's just...";
548                mes "If you gave it to me, I would give you absolutely nothing in return. ^EE0000Nothing at all^000000...";
549                close;
550        }
551        mes "[Old Scholar]";
552        mes "I guess it'll be up to the younger generation to explore the mysteries of the past firsthand...";
553        close;
554}
555
556
557// Morroc Field
558//============================================================
559moc_fild16,199,212,4    script  Uncle Assassin#moc      55,{
560        mes "[Hashisid]";
561        mes "Assassins are trained to approach their enemies steathily, as well as to shroad their intent. For this purpose, we never look our targets in the eye.";
562        next;
563        if (select("Notion of Assassin:Quit Conversation") == 1) {
564                mes "[Hashisid]";
565                mes "Assassins may be commonly known as infiltrators and murderers who kill without remorse.";
566                next;
567                mes "[Hashisid]";
568                mes "In actuality, the Assassin clan is forbidden to harm innocent people, or at least, not without good reason.";
569                next;
570                mes "[Hashisid]";
571                mes "Our true directive is to assassinate evil creatures, and to use our stealth to gather intelligence for the good of all Rune-Midgard.";
572                close;
573        }
574        mes "[Hashisid]";
575        mes "Once upon a time, our ancestors would smoke tobacco before performing their duties.";
576        next;
577        mes "[Hashisid]";
578        mes "However, we no longer do so, since insect or animal monsters are very senstive to the smell.";
579        next;
580        mes "[Hashisid]";
581        mes "There are many factors that contribute to successful stealth. Depending on your opponent, it's not enough to just be invisible sometimes...";
582        close;
583}
584
585moc_fild16,177,246,4    script  Assassin#moc    118,{
586        mes "[La Conte]";
587        mes "Once Thiefs are promoted to Assassins, they will be able to vary their battle style.";
588        next;
589        mes "[La Conte]";
590        mes "There are 2 main battle styles available to Assassins. They may either wield dual daggers, or fight with a set of Katars.";
591        next;
592        switch(select("Specialty of Katar:Specialty of Dual Daggers:Quit Conversation")) {
593        case 1:
594                mes "[La Conte]";
595                mes "A set of Katars is worn on both of the hands, and allows Assassins to quickly slash their enemies.";
596                next;
597                mes "[La Conte]";
598                mes "Anyone can actually buy a basic set of Katars in Morroc somewhere. Of course, only Assassins can use them.";
599                next;
600                mes "[La Conte]";
601                mes "The right Katar usually does more damage, while the left Katar is used for the follow-through.";
602                next;
603                mes "[La Conte]";
604                mes "But since Katars are equipped on both hands, you can't equip a shield or an extra weapon.";
605                next;
606                mes "[La Conte]";
607                mes "Compared to Dual Daggers, Katars have faster attack speed. Also, the ^663399Sonic Blow^000000 skill can only be used with Katars.";
608                next;
609                mes "[La Conte]";
610                mes "You can learn the Sonic Blow skill at ^663399Level 4 Katar Mastery^000000. If you're an Assassin, it's a handy skill to know.";
611                close;
612        case 2:
613                mes "[La Conte]";
614                mes "Dual Daggers enables you to equip 2 different kinds of Daggers at the same time.";
615                next;
616                mes "[La Conte]";
617                mes "Of course, there are other weapons you can equip aside from daggers, but they'll probably be lacking in attack speed.";
618                next;
619                mes "[La Conte]";
620                mes "Also, without a dagger in your right hand, you won't be able to use the ^663399Double Attack^000000 skill.";
621                next;
622                mes "[La Conte]";
623                mes "So with Dual Daggers, you would have a double attack with the right hand dagger, and a single attack with your left hand weapon.";
624                next;
625                mes "[La Conte]";
626                mes "So that's three strikes in one blow! You can't argue against that kind of damage!";
627                close;
628        case 3:
629                mes "[La Conte]";
630                mes "Hopefully you will make good use of the weapons at your disposal. Remember the importance of strategy and planning your attacks.";
631                close;
632        }
633}
634
635// Other NPCs
636//============================================================
637//Bartender
638morocc_in,166,76,3      script  Bartender#02    46,{
639        mes "[Bartender]";
640        mes "What are you going to order?";
641        next;
642        menu "Tropical Sograt",L1,"Vemillion the Beach",L2,"Nothing.",-;
643
644        mes "[Bartender]";
645        mes "Hmm...";
646        close;
647
648L1:
649        if (zeny < 1000 ) goto Nomoney;
650        getitem 12112,1;
651        set zeny,zeny-1000;
652        mes "[Bartender]";
653        mes "Here you go.";
654        mes "Fruits are major ingredients,";
655        mes "but don't drink too much.";
656        close;
657
658L2:
659        if (zeny < 1000 ) goto Nomoney;
660        getitem 12113,1;
661        set zeny,zeny-1000;
662        mes "[Bartender]";
663        mes "Here you go.";
664        mes "but don't drink too much.";
665        close;
666
667Nomoney:
668        mes "[Bartender]";
669        mes "Are you asking me to give it for free?";
670        mes "You are one crazy person.";
671        mes "Don't even think about drinking if you don't have 1,000 zeny.";
672        close;
673}
674
675// Lvl 4 weapon quest related NPC ================================
676
677morocc,289,230,3        script  Citizen#06      92,{
678        mes "[Citizen]";
679        mes "Meeting a dead man is basically";
680        mes "impossible.";
681        mes "Even if you met one,";
682        mes "he would not have the full memory of his life.";
683        next;
684        mes "[Citizen]";
685        mes "But if you brought a thing that he";
686        mes "used to keep in his life,";
687        mes "it would be possible to retrieve his memory of the life.";
688        mes "Of course, we can confirm this theory only";
689        mes "when we meet a dead man.";
690        close;
691}
692
693//==================================================
694// Assassin Guild Guards
695//===================================================
696
697moc_fild16,195,281,4    script  Assassin Guardian#1::SinGuard   707,{
698        mes "[Assassin Guardian]";
699        if(BaseJob == Job_Assassin) {
700                mes "Welcome.";
701                close;
702        }
703        set .@temp, rand(1,4);
704        if(.@temp == 1) mes "........";
705        if(.@temp == 2) mes "Hmmm..........";
706        if(.@temp == 3) mes "Hmmm... you shouldn't be here.....";
707        if(.@temp == 4) mes "You're trespassing on forbidden grounds.......";
708        close;
709}
710
711moc_fild16,204,281,4    duplicate(SinGuard)     Assassin Guardian#2     707
712moc_fild16,207,281,4    duplicate(SinGuard)     Assassin Guardian#3     707
713moc_fild16,216,281,4    duplicate(SinGuard)     Assassin Guardian#4     707
714moc_fild16,200,231,4    duplicate(SinGuard)     Assassin Guardian#5     707
715moc_fild16,211,231,4    duplicate(SinGuard)     Assassin Guardian#6     707
716moc_fild16,200,257,4    duplicate(SinGuard)     Assassin Guardian#7     707
717moc_fild16,211,257,4    duplicate(SinGuard)     Assassin Guardian#8     707
Note: See TracBrowser for help on using the browser.