1 | //===== eAthena Script ======================================= |
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2 | //= Alberta Town |
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3 | //===== By: ================================================== |
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4 | //= DZeroX |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.4 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena 1.0 |
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9 | //===== Description: ========================================= |
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10 | //= Town-specific Alberta NPCs |
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11 | //===== Additional Comments: ================================= |
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12 | //= 1.0 Converted from Aegis 10.4 [DZeroX] |
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13 | //= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus] |
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14 | //= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf] |
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15 | //= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf] |
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16 | //= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf] |
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17 | //= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf] |
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18 | //============================================================ |
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19 | |
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20 | alberta,97,51,0 script Fabian 84,{ |
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21 | mes "[Fabian]"; |
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22 | mes "Man... When you travel all around"; |
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23 | mes "the world, you'll hear of some"; |
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24 | mes "crazy things."; |
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25 | next; |
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26 | mes "[Fabian]"; |
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27 | mes "Once, I heard that there are Cards"; |
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28 | mes "which contain the power of"; |
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29 | mes "monsters. If someone happens to get"; |
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30 | mes "their hands on a card, they'll be"; |
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31 | mes "able to use that monster's power."; |
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32 | next; |
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33 | mes "[Fabian]"; |
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34 | mes "I'm guessing it's some sort of fad"; |
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35 | mes "or scam, where they make you"; |
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36 | mes "collect all the cards or whatever."; |
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37 | mes "I mean, how can a card really hold"; |
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38 | mes "the power of a monster?!"; |
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39 | next; |
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40 | mes "[Fabian]"; |
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41 | mes "Seriously..."; |
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42 | close; |
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43 | } |
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44 | |
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45 | alberta,53,39,0 script Steiner 100,{ |
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46 | mes "[Steiner]"; |
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47 | mes "Oh...!"; |
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48 | mes "Welcome to Alberta,"; |
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49 | mes "young adventurer!"; |
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50 | next; |
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51 | mes "[Steiner]"; |
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52 | mes "Pardon me if I seem distracted."; |
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53 | mes "I'm milling about, trying to"; |
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54 | mes "make a plan."; |
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55 | mes" You see, I hear that there is"; |
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56 | mes "a store in Geffen that sells"; |
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57 | mes "armour that is resistant to magic."; |
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58 | next; |
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59 | mes "[Steiner]"; |
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60 | mes "If I buy a lot of them in bulk,"; |
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61 | mes "and then resell them here for a"; |
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62 | mes "higher price..."; |
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63 | close; |
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64 | } |
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65 | |
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66 | alberta,20,183,0 script Chad 49,{ |
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67 | mes "[Chad]"; |
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68 | mes "People say the legendary weapon"; |
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69 | mes "Gungnir never misses its target. I"; |
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70 | mes "wonder if it's possibly true..."; |
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71 | next; |
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72 | mes "[Chad]"; |
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73 | mes "People also say that babies are"; |
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74 | mes "assembled by the storks before"; |
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75 | mes "delivery, girls dig guys who act"; |
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76 | mes "like jerks, and that Santa Claus"; |
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77 | mes "exists! But only in Lutie."; |
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78 | next; |
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79 | mes "[Chad]"; |
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80 | mes "I wonder..."; |
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81 | mes "If any of that"; |
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82 | mes "is possibly"; |
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83 | mes "true..."; |
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84 | close; |
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85 | } |
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86 | |
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87 | alberta,189,151,5 script Fisk 100,{ |
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88 | mes "[Fisk]"; |
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89 | mes "Ahoy mate,"; |
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90 | mes "where'd ya"; |
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91 | mes "wanna go?"; |
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92 | next; |
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93 | switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) { |
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94 | case 1: |
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95 | if (Zeny < 250) { |
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96 | mes "[Fisk]"; |
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97 | mes "Hey now, don't try to cheat me!"; |
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98 | mes "I said 250 zeny!"; |
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99 | close; |
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100 | } |
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101 | set Zeny,Zeny - 250; |
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102 | warp "alb2trea",43,53; |
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103 | end; |
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104 | case 2: |
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105 | if (Zeny < 500) { |
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106 | mes "[Fisk]"; |
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107 | mes "Ain't no way yer getting there"; |
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108 | mes "without the 500 zeny first!"; |
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109 | close; |
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110 | } |
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111 | set Zeny,Zeny - 500; |
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112 | warp "izlude",176,182; |
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113 | end; |
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114 | case 3: |
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115 | mes "[Fisk]"; |
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116 | mes "Alright..."; |
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117 | mes "Landlubber."; |
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118 | close; |
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119 | } |
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120 | } |
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121 | |
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122 | alb2trea,39,50,6 script Fisk#a2t 100,{ |
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123 | mes "[Fisk]"; |
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124 | mes "So you wanna head back to the"; |
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125 | mes "mainland in Alberta, eh?"; |
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126 | next; |
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127 | if(select("Yes please.","I changed my mind.")==1) |
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128 | warp "alberta",192,169; |
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129 | close; |
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130 | } |
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131 | |
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132 | alberta,131,139,2 script Drunken Old Man 54,{ |
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133 | mes "[Deagle]"; |
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134 | mes "*^CCCCCCHiccup^000000*"; |
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135 | mes "Wh-what are you"; |
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136 | mes "staring at? Get lost!!"; |
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137 | next; |
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138 | switch(select("Say nothing.","Leave him alone.")) { |
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139 | case 1: |
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140 | mes "[Deagle]"; |
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141 | mes "Hahahahaha *^CCCCCChiccup^000000*... You've got"; |
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142 | mes "some nerve. I may look worthless"; |
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143 | mes "now, but I used to be a sailor on"; |
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144 | mes "the 'Going Mary.'"; |
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145 | next; |
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146 | switch(select("Never heard of it.","Really? No kidding!")) { |
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147 | case 1: |
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148 | mes "[Deagle]"; |
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149 | mes "Never heard of it?! Everybody knows"; |
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150 | mes "th'notorious pirate ship 'Going"; |
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151 | mes "Mary!' *^CCCCCCHiccup~^000000*"; |
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152 | next; |
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153 | mes "[Deagle]"; |
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154 | mes "Ah~ The ol'days. If only... if only"; |
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155 | mes "we hadn't run into that"; |
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156 | mes "STORM... *^CCCCCChiccup^000000*"; |
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157 | next; |
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158 | mes "[Deagle]"; |
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159 | mes "AH~ Captain. I miss our cap'n more"; |
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160 | mes "than anything... No foe survived"; |
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161 | mes "before cap'n's sword."; |
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162 | close; |
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163 | case 2: |
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164 | mes "[Deagle]"; |
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165 | mes "That's right! NOBODY meshes with"; |
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166 | mes "the crew of the 'Going Mary!' And"; |
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167 | mes "nobody can beat our cap'n in a"; |
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168 | mes "sword fight!"; |
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169 | next; |
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170 | mes "[Deagle]"; |
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171 | mes "CAPTAIN~!!! *^CCCCCCHICCUP~^000000* He would"; |
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172 | mes "swing his sword like this, then"; |
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173 | mes "THEN!!"; |
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174 | next; |
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175 | mes "[Deagle]"; |
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176 | mes "The bastard the captain was"; |
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177 | mes "fighting, and anyone of his friends"; |
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178 | mes "near him, were surrounded in"; |
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179 | mes "flame!"; |
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180 | next; |
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181 | mes "[Deagle]"; |
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182 | mes "Man, that sword must have had some"; |
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183 | mes "sort of mysterious power, or the"; |
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184 | mes "captain was just that good...!"; |
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185 | next; |
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186 | mes "[Deagle]"; |
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187 | mes "Phew~~ *^CCCCCCSob^000000* *^CCCCCCSob...^000000* God, I miss"; |
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188 | mes "everyone! Now I'm depressed!"; |
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189 | mes "Please, go away now."; |
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190 | close; |
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191 | } |
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192 | case 2: |
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193 | mes "[Deagle]"; |
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194 | mes "That's right!"; |
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195 | mes "Go AWAY~"; |
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196 | close; |
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197 | } |
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198 | } |
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199 | |
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200 | alberta,58,80,2 script Shakir 99,{ |
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201 | mes "[Shakir]"; |
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202 | if (rand(2)) { |
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203 | mes "We Merchants have our own"; |
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204 | mes "negotiating skill when we sell"; |
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205 | mes "goods. This skill can get us more"; |
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206 | mes "money than when other people sell"; |
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207 | mes "goods."; |
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208 | next; |
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209 | mes "[Shakir]"; |
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210 | mes "It's more than just yelling 'You'll"; |
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211 | mes "have to give more money please!'"; |
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212 | mes "You need to have charisma, and"; |
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213 | mes "master rhetoric!"; |
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214 | next; |
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215 | mes "[Shakir]"; |
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216 | mes "We can get up to 24% more zeny"; |
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217 | mes "with this incredible skill. But"; |
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218 | mes "remember to train hard to acquire"; |
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219 | mes "it!"; |
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220 | } else { |
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221 | mes "We Merchants can"; |
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222 | mes "open roadside stands"; |
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223 | mes "to do business."; |
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224 | next; |
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225 | mes "[Shakir]"; |
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226 | mes "With the Discount skill, we can buy"; |
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227 | mes "goods really cheap from the stores"; |
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228 | mes "in towns and load them into the"; |
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229 | mes "cart we rent."; |
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230 | next; |
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231 | mes "[Shakir]"; |
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232 | mes "Then afterwards, we can travel"; |
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233 | mes "anywhere, and sell our goods to"; |
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234 | mes "make a profit!"; |
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235 | next; |
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236 | mes "[Shakir]"; |
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237 | mes "This way, business is more"; |
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238 | mes "convenient and safe. Don't fall"; |
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239 | mes "asleep, although it's too easy to"; |
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240 | mes "do that."; |
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241 | } |
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242 | close; |
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243 | } |
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244 | |
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245 | alberta,62,156,2 script Sonya 102,{ |
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246 | mes "[Sonya]"; |
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247 | switch(rand(3)){ |
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248 | case 0: |
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249 | mes "You know those lazy looking bears"; |
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250 | mes "that live in the forest on the way"; |
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251 | mes "to Payon?"; |
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252 | next; |
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253 | mes "[Sonya]"; |
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254 | mes "Just for fun, I threw a rock at it"; |
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255 | mes "and all of a sudden it rushed at me!"; |
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256 | mes "I was soooooo scared, I started to"; |
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257 | mes "run away, then BAM!!!"; |
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258 | next; |
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259 | mes "[Sonya]"; |
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260 | mes "It ran into a low tree branch and"; |
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261 | mes "knocked itself out! I swear, I'll"; |
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262 | mes "never provoke an animal for fun"; |
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263 | mes "again!"; |
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264 | close; |
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265 | case 1: |
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266 | mes "Hey, you know, this one time I was"; |
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267 | mes "walking through the forest and I"; |
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268 | mes "saw this little green stem moving"; |
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269 | mes "around."; |
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270 | next; |
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271 | mes "[Sonya]"; |
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272 | mes "I went to see what it was and when"; |
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273 | mes "I went to touch it, the stem"; |
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274 | mes "actually slapped my hand!"; |
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275 | next; |
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276 | mes "[Sonya]"; |
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277 | mes "It startled me, so I jumped back a"; |
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278 | mes "bit and then I realised it wasn't a"; |
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279 | mes "stem, but a very small animal."; |
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280 | next; |
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281 | mes "[Sonya]"; |
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282 | mes "I was lucky I didn't upset it. Even"; |
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283 | mes "the smallest animal can be"; |
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284 | mes "dangerous if angered."; |
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285 | close; |
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286 | case 2: |
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287 | mes "I once saw a pack of wolves take on"; |
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288 | mes "one of those huge, lazy bears!"; |
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289 | next; |
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290 | mes "[Sonya]"; |
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291 | mes "Wolves are much more cooperative"; |
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292 | mes "than they may seem. If one of them"; |
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293 | mes "is attacked, then any nearby wolves"; |
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294 | mes "will run to help."; |
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295 | next; |
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296 | mes "[Sonya]"; |
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297 | mes "I'd think twice if you ever want to"; |
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298 | mes "fight one when others of its kind"; |
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299 | mes "are around. Be careful: don't get"; |
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300 | mes "ganged up on!"; |
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301 | close; |
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302 | } |
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303 | } |
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304 | |
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305 | alberta,93,174,2 script Grandmother Alma 103,{ |
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306 | mes "[Grandmother Alma]"; |
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307 | mes "Some time ago,"; |
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308 | mes "a derelict ship"; |
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309 | mes "drifted into"; |
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310 | mes "Alberta harbour."; |
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311 | next; |
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312 | mes "[Grandmother Alma]"; |
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313 | mes "Hoping to save any survivors, some"; |
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314 | mes "of the townspeople ventured into"; |
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315 | mes "the ship. However, they all ran out"; |
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316 | mes "terrified, saying that corpses were"; |
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317 | mes "walking around inside the ship."; |
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318 | next; |
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319 | mes "[Grandmother Alma]"; |
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320 | mes "The ship was also packed with"; |
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321 | mes "dangerous marine organisms, and"; |
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322 | mes "they couldn't get inside, even if"; |
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323 | mes "they wanted to."; |
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324 | next; |
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325 | mes "[Grandmother Alma]"; |
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326 | mes "We couldn't do anything about that"; |
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327 | mes "ominous looking ship, and just left"; |
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328 | mes "it as it was. Nowadays, exploration"; |
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329 | mes "teams try to enter that ship and"; |
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330 | mes "wipe out its monsters."; |
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331 | next; |
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332 | mes "[Grandmother Alma]"; |
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333 | mes "So it might be a good experience"; |
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334 | mes "for a young person like yourself to"; |
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335 | mes "be a recruit. But, it's still not"; |
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336 | mes "worth risking your life if you're"; |
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337 | mes "not strong enough."; |
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338 | close; |
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339 | } |
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340 | |
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341 | alberta,195,151,2 script Paul 86,{ |
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342 | mes "[Paul]"; |
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343 | mes "Good day~"; |
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344 | mes "Would you like"; |
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345 | mes "to join the"; |
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346 | mes "exploration team"; |
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347 | mes "of the Sunken Ship?"; |
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348 | next; |
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349 | mes "[Paul]"; |
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350 | mes "Oh! Before you join, I must warn"; |
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351 | mes "you. If you're not that strong, you"; |
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352 | mes "may not want to go."; |
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353 | next; |
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354 | mes "[Paul]"; |
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355 | mes "So, want"; |
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356 | mes "to sign up?"; |
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357 | mes "The admission"; |
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358 | mes "fee is only"; |
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359 | mes "200 Zeny."; |
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360 | next; |
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361 | switch(select("Sign me up!","Uh, no thanks.")) { |
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362 | case 1: |
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363 | if (Zeny < 200) { |
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364 | mes "[Paul]"; |
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365 | mes "It seems you don't have the money,"; |
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366 | mes "my friend. But please come back"; |
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367 | mes "when you're able to pay."; |
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368 | close; |
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369 | } else { |
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370 | set Zeny,Zeny - 200; |
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371 | warp "alb2trea",62,69; |
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372 | close; |
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373 | } |
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374 | case 2: |
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375 | mes "[Paul]"; |
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376 | mes "Alright, well..."; |
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377 | mes "I'll be around"; |
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378 | mes "if you change"; |
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379 | mes "your mind."; |
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380 | close; |
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381 | } |
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382 | } |
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383 | |
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384 | alberta,190,173,4 script Phelix 85,{ |
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385 | set .@weight,MaxWeight-Weight; |
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386 | mes "[Phelix]"; |
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387 | if ((.@weight) < 10000) { |
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388 | mes "Wait a moment!!"; |
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389 | mes "You have brought too many things!"; |
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390 | mes "You cannot accept any more items!"; |
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391 | mes "Please reduce the amount of items,"; |
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392 | mes "then come see me again."; |
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393 | close; |
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394 | } |
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395 | if (@event_zelopy == 0) { |
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396 | mes "The hell are you doing here?"; |
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397 | mes "There is nothing you can get for"; |
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398 | mes "free on this ship, if you want"; |
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399 | mes "somethin', work for it!!"; |
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400 | next; |
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401 | mes "[Phelix]"; |
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402 | mes "Hmm, so why don't you bring me"; |
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403 | mes "10 jellopies and I will give 1"; |
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404 | mes "potion. How's that sound?"; |
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405 | mes "Or if that's too hard for your"; |
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406 | mes "pansy ass, 3 jellopies for 1"; |
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407 | mes "Carrot."; |
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408 | next; |
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409 | mes "[Phelix]"; |
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410 | mes "If you're interested in my offer,"; |
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411 | mes "get me the stuff I mentioned."; |
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412 | set @event_zelopy,1; |
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413 | close; |
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414 | } else { |
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415 | mes "Hmm... you want to exchange"; |
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416 | mes "jellopies for Red Potions or some"; |
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417 | mes "Carrots eh? Well... which one?"; |
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418 | next; |
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419 | switch(select("Red Potions please.","Carrots please.")) { |
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420 | case 1: |
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421 | mes "[Phelix]"; |
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422 | mes "Alright..."; |
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423 | mes "Let's see"; |
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424 | mes "what'cha got..."; |
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425 | next; |
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426 | mes "[Phelix]"; |
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427 | if (countitem(909) < 10) { |
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428 | mes "Hey! Weren't you listening? I said"; |
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429 | mes "10 jellopies for 1 Red Potion.. are"; |
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430 | mes "ya deaf?"; |
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431 | close; |
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432 | } else { |
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433 | set .@max,countitem(909)/10; |
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434 | mes "Hmm, not bad..."; |
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435 | mes "How many potions"; |
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436 | mes "do you want to get?"; |
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437 | next; |
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438 | switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { |
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439 | case 1: |
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440 | delitem 909,.@max*10; |
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441 | getitem 501,.@max; |
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442 | mes "[Phelix]"; |
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443 | mes "There you go! As I promised. Don't"; |
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444 | mes "go suckin' them all down at once."; |
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445 | close; |
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446 | case 2: |
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447 | mes "[Phelix]"; |
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448 | mes "I'm not giving you more than 100"; |
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449 | mes "at a time so don't bother, OK? If"; |
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450 | mes "you don't want any, just say '0'."; |
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451 | mes "Right now, the most you can get is"; |
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452 | mes ""+.@max+" but remember, 100 at most,"; |
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453 | mes "you want to break my back?"; |
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454 | input .@amount; |
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455 | next; |
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456 | mes "[Phelix]"; |
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457 | if (.@amount <= 0) { |
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458 | mes "Much obliged, come again anytime."; |
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459 | close; |
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460 | } |
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461 | if (.@amount > 100) { |
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462 | mes "Hey, what'd I say? 100 at a time at"; |
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463 | mes "most, you're trying to kill me"; |
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464 | mes "aren't you!"; |
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465 | close; |
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466 | } |
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467 | if (countitem(909) < .@amount*10) { |
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468 | mes "Hmmm, it looks like you don't have"; |
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469 | mes "enough. Go get more jellopies if"; |
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470 | mes "you want anything else from me."; |
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471 | close; |
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472 | } |
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473 | delitem 909,.@amount*10; |
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474 | getitem 501,.@amount; |
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475 | mes "[Phelix]"; |
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476 | mes "There you go! As I promised. Don't"; |
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477 | mes "go suckin' them all down at once."; |
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478 | close; |
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479 | case 3: |
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480 | mes "[Phelix]"; |
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481 | mes "No problem,"; |
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482 | mes "see you next time."; |
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483 | close; |
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484 | } |
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485 | } |
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486 | case 2: |
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487 | mes "[Phelix]"; |
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488 | mes "Alright, let's see what ya got..."; |
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489 | next; |
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490 | mes "[Phelix]"; |
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491 | if (countitem(909) < 3) { |
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492 | mes "Hmm, look pansy ass, I said 3"; |
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493 | mes "jellopies for 1 Carrot.. got it?"; |
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494 | close; |
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495 | } else { |
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496 | set .@max,countitem(909)/3; |
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497 | mes "Not too bad pansy..."; |
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498 | mes "How many do you want?"; |
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499 | next; |
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500 | switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { |
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501 | case 1: |
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502 | delitem 909,.@max*3; |
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503 | getitem 515,.@max; |
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504 | mes "[Phelix]"; |
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505 | mes "There you go~! As I promised. Try"; |
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506 | mes "not to stuff yer face."; |
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507 | close; |
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508 | case 2: |
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509 | mes "[Phelix]"; |
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510 | mes "Right I'm not giving you more than"; |
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511 | mes "100 at a time so don't bother,"; |
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512 | mes "okay? If you don't want any, just"; |
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513 | mes "say '0'."; |
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514 | input .@amount; |
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515 | next; |
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516 | mes "[Phelix]"; |
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517 | if (.@amount == 0) { |
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518 | mes "Alright then, see you next time."; |
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519 | close; |
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520 | } |
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521 | if (.@amount > 100) { |
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522 | mes "Hey pansy ass, I said 100 at most,"; |
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523 | mes "no more than that! I'm not going to"; |
---|
524 | mes "break my back for the likes of you!"; |
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525 | close; |
---|
526 | } |
---|
527 | if (countitem(909) < .@amount*10) { |
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528 | mes "Seems you don't have enough. Go get"; |
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529 | mes "some more if you want anything"; |
---|
530 | mes "else."; |
---|
531 | close; |
---|
532 | } |
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533 | delitem 909,.@amount*3; |
---|
534 | getitem 515,.@amount; |
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535 | mes "[Phelix]"; |
---|
536 | mes "There you go~! As I promised. Try"; |
---|
537 | mes "not to stuff yer face."; |
---|
538 | close; |
---|
539 | case 3: |
---|
540 | mes "[Phelix]"; |
---|
541 | mes "Catch'ya later."; |
---|
542 | close; |
---|
543 | } |
---|
544 | } |
---|
545 | } |
---|
546 | } |
---|
547 | } |
---|
548 | |
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549 | alberta,43,49,5 script Poor-looking Merchant 89,{ |
---|
550 | mes "[Machen]"; |
---|
551 | mes "Why...?"; |
---|
552 | mes "How did my"; |
---|
553 | mes "family's wealth"; |
---|
554 | mes "and prestige just"; |
---|
555 | mes "go down the drain?"; |
---|
556 | next; |
---|
557 | mes "[Machen]"; |
---|
558 | mes "Ever since the"; |
---|
559 | mes "Alcheshs came to Alberta,"; |
---|
560 | mes "they quickly took our place"; |
---|
561 | mes "as the biggest business owners"; |
---|
562 | mes "here. It's our biggest shame..."; |
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563 | close; |
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564 | } |
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