Revision 1, 1.4 kB
(checked in by jinshiro, 17 years ago)
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[1] | 1 | Adapted from: http://eathena.deltaanime.net/board/index.php?showtopic=42659 |
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| 2 | Copied by: Massdriller |
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| 3 | Post made by: lordalfa |
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| 4 | |
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| 5 | As requested by MassDriller, I made this piece of code to allow you to whisper your NPCS and let them execute some commands for you. |
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| 6 | |
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| 7 | An example of what you can do with it, before you eventually go on reading. |
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| 8 | |
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| 9 | Let's say you prepared a special NPC called NPCCommander. |
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| 10 | You whisper to NPCCommander in Game with formatted instructions like these: |
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| 11 | |
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| 12 | //============================================================ |
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| 13 | |
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| 14 | [To NPC:Commander] Report#Killstealing#Lordalfa |
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| 15 | |
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| 16 | //============================================================ |
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| 17 | |
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| 18 | Now what happens is that this code allows you to trigger a Label called "OnWhisperGlobal" into that NPC and execute some code, passing it The values you just input. |
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| 19 | |
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| 20 | Values will be passed into Temp string Variables called @whispervar0$, @whispervar1$ and so on.. |
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| 21 | In the example above: |
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| 22 | |
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| 23 | @whispervar0$ would contain the word "Report" |
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| 24 | @whispervar1$ would contain the word "KillStealing" |
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| 25 | @whispervar2$ would contain the word "Lordalfa" |
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| 26 | |
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| 27 | so you might prepare the NPC Label to process these Variables and give Executing Character a Feedback ( via dispbottom "message" for example ) |
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| 28 | |
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| 29 | Now , it's allowed to use up to 10 commands in a Row, separed by "#" character, they will be splitted and passed to the NPC Label in their respective variables, for you to process them. |
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