[1] | 1 | //===== Athena Doc ======================================== |
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| 2 | //= eAthena Item Bonuses List |
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| 3 | //===== By ================================================ |
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| 4 | //= Developers |
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| 5 | //===== Version =========================================== |
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| 6 | //= 1.1.20080612 |
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| 7 | //========================================================= |
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| 8 | //= 1.0 - Standardized doc file |
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| 9 | //= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk, |
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| 10 | //= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept |
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| 11 | //= skill names [FlavioJS] |
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| 12 | //= |
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| 13 | //===== Description ======================================= |
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| 14 | //= List of script instructions used in item bonuses, |
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| 15 | //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments |
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| 16 | //========================================================= |
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| 17 | |
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| 18 | |
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| 19 | skill i,n; Gives skill #i at level n (supports skill names) |
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| 20 | |
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| 21 | bonus bStr,n; STR + n |
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| 22 | bonus bAgi,n; AGI + n |
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| 23 | bonus bVit,n; VIT + n |
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| 24 | bonus bInt,n; INT + n |
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| 25 | bonus bDex,n; DEX + n |
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| 26 | bonus bLuk,n; LUK + n |
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| 27 | bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n |
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| 28 | bonus bMaxHP,n; MaxHP + n |
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| 29 | bonus bMaxSP,n; MaxSP + n |
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| 30 | bonus bMaxHPrate,n; MaxHP + n% |
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| 31 | bonus bMaxSPrate,n; MaxSP + n% |
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| 32 | bonus bAtk,n; ATK + n |
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| 33 | bonus bAtk2,n; ATK2 + n |
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| 34 | bonus bAtkRate,n; Attack power + n% |
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| 35 | bonus bBaseAtk,n; Basic attack power + n |
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| 36 | bonus bMatk,n; Minimum AND Maximum Magical Attack Power + n |
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| 37 | bonus bMatk1,n; Minimum Magical attack power + n |
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| 38 | bonus bMatk2,n; Maximum Magical attack power + n |
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| 39 | bonus bMatkRate,n; Magical attack power + n% |
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| 40 | bonus bDef,n; Equipment DEF + n |
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| 41 | bonus bDef2,n; VIT based DEF + n |
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| 42 | bonus bDefRate,n; Equipment DEF + n% |
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| 43 | bonus bDef2Rate,n; VIT based DEF + n% |
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| 44 | bonus bMdef,n; Equipment MDEF + n |
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| 45 | bonus bMdef2,n; INT based MDEF + n |
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| 46 | bonus bMdefRate,n; Equipment MDEF + n% |
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| 47 | bonus bMdef2Rate,n; INT based MDEF + n% |
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| 48 | bonus bHit,n; Hit + n |
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| 49 | bonus bHitRate,n; Hit + n% |
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| 50 | bonus bCritical,n; Critical + n |
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| 51 | bonus bCriticalRate,n; Critical + n% |
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| 52 | bonus bFlee,n; Flee + n |
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| 53 | bonus bFleeRate,n; Flee + n% |
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| 54 | bonus bFlee2,n; Perfect Dodge + n |
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| 55 | bonus bFlee2Rate,n; Perfect Dodge + n% |
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| 56 | bonus bSpeed,n; Moving speed + n |
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| 57 | bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied) |
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| 58 | bonus bSpeedAddRate,n; Moving speed + n% |
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| 59 | bonus bAspd,n; Attack speed + n |
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| 60 | bonus bAspdRate,n; Attack speed + n% |
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| 61 | bonus bAtkRange,n; Attack range + n |
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| 62 | bonus bCastrate,n; Skill casting time rate + n% |
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| 63 | bonus bUseSPrate,n; SP consumption + n% |
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| 64 | bonus bHPrecovRate,n; Natural HP recovery ratio + n% |
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| 65 | bonus bSPrecovRate,n; Natural SP recovery ratio + n% |
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| 66 | bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied) |
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| 67 | bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons) |
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| 68 | bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied) |
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| 69 | bonus bPerfectHitAddRate,n; On-target impact attack probability + n% |
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| 70 | bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n% |
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| 71 | bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks |
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| 72 | bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks |
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| 73 | bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks |
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| 74 | bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...) |
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| 75 | bonus bIgnoreDefRace,n; Disregard DEF against enemies of race n |
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| 76 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 77 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 78 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 79 | bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n |
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| 80 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 81 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 82 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 83 | bonus bIgnoreMDefRace; Disregard MDEF against enemies of race n |
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| 84 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 85 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 86 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 87 | bonus bIgnoreMDefEle; Disregard MDEF against enemies of element n |
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| 88 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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| 89 | bonus bIgnoreMdefRate,n; Disregard n% of the target's MDEF |
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| 90 | bonus bDefRatioAtkRace,n; Does more damage depending on monster Defense against race n (defense disregard) : |
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| 91 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 92 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 93 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 94 | bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) : |
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| 95 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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| 96 | bonus bAtkEle,n; Gives the player's attacks element n |
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| 97 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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| 98 | bonus bDefEle,n; Gives the player's defense element n |
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| 99 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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| 100 | bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) |
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| 101 | Only the highest among all is applied |
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| 102 | bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) |
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| 103 | |
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| 104 | bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless) |
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| 105 | bonus bNoCastCancel,n; Prevents casting from being interrupted when hit |
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| 106 | (does not work in GvG | n is meaningless) |
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| 107 | bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit |
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| 108 | (works even in GvG | n is meaningless) |
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| 109 | bonus bNoSizeFix,n; The attack revision with the size of the monster is not received (n is meaningless) |
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| 110 | bonus bNoWeaponDamage,n; Prevents from receiving any physical damage (n is meaningless) |
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| 111 | bonus bNoMagicDamage,n; Prevents from receiving any magical effect |
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| 112 | (Attack, Healing, Support spells are all blocked | n is meaningless) |
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| 113 | bonus bNoGemStone,n; Skills requiring Gemstones do no require them |
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| 114 | (Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless) |
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| 115 | bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless) |
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| 116 | |
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| 117 | bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) |
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| 118 | e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding |
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| 119 | bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) |
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| 120 | e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding |
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| 121 | bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names) |
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| 122 | bonus2 bAddSize,n,x; +x% physical damage against size n. |
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| 123 | n: 0=Small 1=Medium 2=Large |
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| 124 | bonus2 bMagicAddSize,n,x; +x% magical damage against size n. |
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| 125 | n: 0=Small 1=Medium 2=Large |
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| 126 | bonus2 bSubSize,n,x; x% Damage reduction against size n. |
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| 127 | n: 0=Small 1=Medium 2=Large |
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| 128 | bonus2 bAddRace,n,x; +x% physical damage against race n |
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| 129 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 130 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 131 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 132 | bonus2 bMagicAddRace,n,x; +x% magical damage against race n |
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| 133 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 134 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 135 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 136 | bonus2 bSubRace,n,x; +x% damage reduction against race n |
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| 137 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 138 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 139 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 140 | bonus2 bAddEle,n,x; +x% physical damage against element n |
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| 141 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, |
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| 142 | 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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| 143 | bonus2 bMagicAddEle,n,x +x% magical damage against element n |
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| 144 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, |
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| 145 | 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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| 146 | bonus2 bSubEle,n,x; x% Damage reduction against element n. |
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| 147 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, |
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| 148 | 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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| 149 | bonus2 bAddDamageClass,n,x; +x% extra physical damage against monsters of class n |
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| 150 | Against players, n is their job id |
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| 151 | bonus2 bAddMagicDamageClass,n,x; +x% extra magical damage against monsters of class n |
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| 152 | Against players, n is their job id. |
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| 153 | bonus2 bAddDefClass,n,x; x% physical damage reduction against monsters of class n |
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| 154 | Against players, n is their job id. |
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| 155 | bonus2 bAddMDefClass,n,x; x% magical damage reduction against monsters of class n |
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| 156 | Against players, n is their job id. |
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| 157 | bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the target belongs to race n; |
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| 158 | bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking |
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| 159 | bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking |
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| 160 | bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking |
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| 161 | bonus2 bAddMonsterDropItem,n,x; When killing any monsters with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones) |
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| 162 | if 'x' is negative value, then it's a part of formula |
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| 163 | chance = -x*(killed_mob_level/10)+1 |
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| 164 | bonus2 bGetZenyNum,n,x; When killing a monster, there is a x% chance of gaining 1~n zeny |
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| 165 | (only the highest among all is applied). |
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| 166 | If n < 0, the max zeny to gain is -n*monster level. |
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| 167 | bonus2 bAddGetZenyNum,n,x; Same as bGetZenyNum, but the rates and zeny to gain stack. |
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| 168 | |
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| 169 | bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physical attack, the probability which drops item n +y% (the item which the monster drops unrelated ones) |
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| 170 | 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 171 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 172 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 173 | if 'x' is negative value, then it's a part of formula |
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| 174 | chance = -x*(killed_mob_level/10)+1 |
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| 175 | bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. (supports skill names) |
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| 176 | Skill is casted on target unless it is a self or support (inf = 4/16) skill. |
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| 177 | |
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| 178 | // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored. |
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| 179 | // those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored. |
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| 180 | |
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| 181 | |
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| 182 | |
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| 183 | //---- 2/15 new card effects ---- |
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| 184 | |
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| 185 | bonus bCritAtkRate,n; Increase critical damage by +n% |
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| 186 | bonus bNoRegen,n; Stops regeneration for n |
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| 187 | n: 1=HP, 2=SP |
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| 188 | bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills |
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| 189 | bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills |
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| 190 | bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills |
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| 191 | bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills |
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| 192 | bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP |
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| 193 | bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP |
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| 194 | bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking. |
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| 195 | n: 0=All normal monster except Bosses, 1=All monsters |
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| 196 | bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped |
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| 197 | bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r |
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| 198 | r: |
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| 199 | 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 200 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 201 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 202 | bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds |
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| 203 | bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds |
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| 204 | bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage |
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| 205 | bonus2 bSkillAtk,n,x; Increase damage of skill n by x% (supports skill names) |
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| 206 | bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% (supports skill names) |
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| 207 | bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage by x% |
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| 208 | bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n |
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| 209 | (Check db/mob_race2_db.txt) |
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| 210 | y: 0=Don't show damage 1=Show damage |
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| 211 | bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on |
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| 212 | attacker (unless it is a self or support skill) when being hit by a |
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| 213 | direct attack. (supports skill names) |
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| 214 | Target must be within spell's range to go off. |
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| 215 | bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt, |
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| 216 | OR drain the amount of sp from the enemy. |
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| 217 | y: 0=gain sp 1:drain enemy sp |
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| 218 | bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either gain x SP, |
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| 219 | OR drain the amount of sp from the enemy. |
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| 220 | y:0=gain sp 1:drain enemy sp |
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| 221 | (Note: setting x to -1 or below will reduce YOUR sp) |
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| 222 | bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking (supports skill names) |
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| 223 | i: |
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| 224 | 0=cast on self |
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| 225 | 1=cast on enemy, not on self |
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| 226 | 2=use random skill lv in [1..y] |
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| 227 | 3=1+2 (random lv on enemy) |
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| 228 | bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) |
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| 229 | Target must be within spell's range to go off. |
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| 230 | i: |
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| 231 | 0=cast on self |
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| 232 | 1=cast on enemy, not on self |
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| 233 | 2=use random skill lv in [1..y] |
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| 234 | 3=1+2 (random lv on enemy) |
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| 235 | bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names) |
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| 236 | t: Trigger criteria: |
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| 237 | BF_SHORT: Trigger on melee attack |
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| 238 | BF_LONG: Trigger on ranged attack |
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| 239 | ( Default: BF_SHORT+BF_LONG ) |
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| 240 | |
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| 241 | BF_WEAPON: Trigger on weapon skills |
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| 242 | BF_MAGIC: Trigger on magic skills |
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| 243 | BF_MISC: Trigger on misc skills |
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| 244 | ( Default: BF_WEAPON ) |
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| 245 | |
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| 246 | BF_NORMAL: Trigger on normal |
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| 247 | attacks. |
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| 248 | BF_SKILL: Trigger on skills |
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| 249 | (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) |
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| 250 | |
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| 251 | i: |
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| 252 | 0=cast on self |
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| 253 | 1=cast on enemy, not on self |
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| 254 | 2=use random skill lv in [1..y] |
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| 255 | 3=1+2 (random lv on enemy) |
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| 256 | |
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| 257 | bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) |
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| 258 | Target must be within spell's range to go off. |
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| 259 | t: Trigger criteria: |
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| 260 | BF_SHORT: Trigger on melee attack |
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| 261 | BF_LONG: Trigger on ranged attack |
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| 262 | ( Default: BF_SHORT+BF_LONG ) |
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| 263 | |
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| 264 | BF_WEAPON: Trigger on weapon skills |
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| 265 | BF_MAGIC: Trigger on magic skills |
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| 266 | BF_MISC: Trigger on misc skills |
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| 267 | ( Default: BF_WEAPON ) |
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| 268 | |
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| 269 | BF_NORMAL: Trigger on normal |
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| 270 | attacks. |
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| 271 | BF_SKILL: Trigger on skills |
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| 272 | (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) |
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| 273 | |
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| 274 | i: 1=cast on enemy, not on self |
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| 275 | 2=use random skill lv in [1..y] |
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| 276 | 3=1+2 (random lv on enemy) |
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| 277 | |
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| 278 | //---- 2/22 new card effects ---- |
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| 279 | |
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| 280 | bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%, |
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| 281 | you can also use direct item IDs instead |
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| 282 | of group values. |
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| 283 | (Check db/item_group_db.txt) |
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| 284 | |
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| 285 | //---- 3/15 new card effects ---- |
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| 286 | |
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| 287 | bonus bLoseSPWhenUnequip,n; Lose n SP when the item is unequipped |
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| 288 | |
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| 289 | bonus2 bSPRegenRate,n,x; Gain n SP every x milliseconds |
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| 290 | bonus2 bSPLossRate,n,x; Lose n SP every x milliseconds |
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| 291 | bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n |
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| 292 | bonus2 bSPGainRace,n,x; When killing a monster of race n by physical attack gain x amount of sp |
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| 293 | bonus2 bSPSubRace2,n,x; Damage x% reduction from enemies of race n |
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| 294 | (Check db/mob_race2_db.txt) |
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| 295 | |
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| 296 | bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n when you kill a monster |
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| 297 | (Check db/item_group_db.txt) |
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| 298 | if 'x' is negative value, then it's a part of formula |
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| 299 | chance = -x*(killed_mob_level/10)+1 |
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| 300 | |
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| 301 | bonus3 bAddEff,n,x,y; Adds a x/10000 chance to cause effect n to the target when attacking |
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| 302 | (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc). |
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| 303 | y is the trigger criteria: |
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| 304 | ATF_SELF: Trigger effect on self. |
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| 305 | ATF_TARGET: Trigger effect on target (default) |
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| 306 | ATF_SHORT: Trigger on melee attacks |
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| 307 | ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks) |
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| 308 | |
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| 309 | bonus3 bAddEffWhenHit,n,x,y; x/10000 chance to cause n state to the enemy when being hit by physical damage. |
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| 310 | y is the trigger criteria: |
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| 311 | ATF_SELF: Trigger effect on self. |
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| 312 | ATF_TARGET: Trigger effect on target (default) |
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| 313 | ATF_SHORT: Trigger on melee attacks |
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| 314 | ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks) |
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| 315 | |
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| 316 | bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n when you kill a |
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| 317 | monster of race x (Check db/item_group_db.txt) |
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| 318 | 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 319 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 320 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 321 | if 'y' is negative value, then it's a part of formula |
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| 322 | chance = -y*(killed_mob_level/10)+1 |
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| 323 | |
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| 324 | bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monster of race x with a normal attack |
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| 325 | 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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| 326 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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| 327 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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| 328 | |
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| 329 | bAddStealRate,n; n/100% increase to Steal skill success chance |
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| 330 | |
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| 331 | bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names) |
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