[1] | 1 | // ID,unit ID,unit ID 2,layout,range,interval,target,flag |
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| 2 | // |
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| 3 | // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 |
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| 4 | // target = friend (party +guildmates +neutral players) / party / |
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| 5 | // ally (party +guildmates) / all / enemy |
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| 6 | // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' |
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| 7 | // 0x002(UF_NOREITERRATION) Spell cannot be stacked |
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| 8 | // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets |
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| 9 | // 0x008(UF_NOOVERLAP) Spell effects do not overlap |
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| 10 | // 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed |
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| 11 | // 0x020(UF_NOPC) Spell cannot affect players. |
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| 12 | // 0x040(UF_NOMOB) Spell cannot affect mobs. |
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| 13 | // 0x080(UF_SKILL) Spell CAN affect skills. |
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| 14 | // 0x100(UF_DANCE) Dance skill |
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| 15 | // 0x200(UF_ENSEMBLE) Ensemble skill |
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| 16 | // 0x400(UF_SONG) Song skill |
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| 17 | // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out |
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| 18 | // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets |
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| 19 | // |
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| 20 | // Notes: |
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| 21 | // ------ |
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| 22 | // 0x89,0x8a,0x8b without indication |
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| 23 | // |
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| 24 | // u1 u2 lay r intr target flag |
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| 25 | // |
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| 26 | |
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| 27 | 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL |
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| 28 | 18,0x7f, , -1, 0, 20,enemy, 0x018 //MG_FIREWALL |
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| 29 | 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM |
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| 30 | 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA |
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| 31 | 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP |
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| 32 | 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER |
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| 33 | 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY |
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| 34 | 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS |
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| 35 | 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR |
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| 36 | 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR |
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| 37 | 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION |
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| 38 | 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL |
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| 39 | 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST |
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| 40 | 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE |
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| 41 | 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE |
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| 42 | 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP |
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| 43 | 116,0x93, , 0, 0,1000,enemy, 0x006 //HT_LANDMINE |
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| 44 | 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE |
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| 45 | 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE |
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| 46 | 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN |
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| 47 | 120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER |
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| 48 | 121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP |
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| 49 | 122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE |
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| 50 | 123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP |
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| 51 | 125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX |
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| 52 | 140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST |
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| 53 | 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI |
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| 54 | 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION |
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| 55 | 254,0x86, , -1, 0, 400,enemy, 0x010 //CR_GRANDCROSS |
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| 56 | 285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO |
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| 57 | 286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE |
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| 58 | 287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE |
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| 59 | 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR |
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| 60 | 306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY |
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| 61 | 307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM |
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| 62 | 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS |
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| 63 | 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD |
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| 64 | 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN |
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| 65 | 311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL |
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| 66 | 312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS |
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| 67 | 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED |
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| 68 | 317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE |
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| 69 | 319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE |
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| 70 | 320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS |
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| 71 | 321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI |
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| 72 | 322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN |
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| 73 | 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE |
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| 74 | 327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING |
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| 75 | 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME |
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| 76 | 329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS |
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| 77 | 330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU |
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| 78 | 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER |
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| 79 | 339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS |
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| 80 | 362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA |
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| 81 | 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL |
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| 82 | 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT |
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| 83 | 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL |
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| 84 | 405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB |
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| 85 | 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY |
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| 86 | 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT |
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| 87 | 428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM |
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| 88 | 429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM |
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| 89 | 430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM |
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| 90 | 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION |
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| 91 | 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE |
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| 92 | 516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO |
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| 93 | 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT |
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| 94 | 527,0xbc, , -1, 0,2000,enemy, 0x010 //NJ_TATAMIGAESHI |
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| 95 | 535,0xbd, , -1, 0, 20,enemy, 0x018 //NJ_KAENSIN |
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| 96 | 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON |
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| 97 | 670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND |
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[12] | 98 | 737,0x86, , 0, 3,3000,enemy, 0x000 //WL_HELLFIRE |
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