Revision 1, 1.3 kB
(checked in by jinshiro, 17 years ago)
|
|
Rev | Line | |
---|
[1] | 1 | // <Skill id>,<Cast>,<Delay (optional)> |
---|
| 2 | // |
---|
| 3 | // Cast: 0 - everything affects the skill's cast time |
---|
| 4 | // 1 - skill's cast time is not affected by dex |
---|
| 5 | // 2 - skill's cast time is not affected by statuses (Suffragium, etc) |
---|
| 6 | // 4 - skill's cast time is not affected by item bonuses (equip, cards) |
---|
| 7 | // |
---|
| 8 | // Delay: 0 - everything affects the skill's delay |
---|
| 9 | // 1 - skill's delay is not affected by dex |
---|
| 10 | // 2 - skill's delay is not affected by statuses (Magic Strings, etc) |
---|
| 11 | // 4 - skill's delay is not affected by item bonuses (equip, cards) |
---|
| 12 | // |
---|
| 13 | // Note: Values are bit fields, add them up to combine their effects. |
---|
| 14 | // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. |
---|
| 15 | // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex. |
---|
| 16 | |
---|
| 17 | 263,0,2 //MO_TRIPLEATTACK |
---|
| 18 | 272,0,2 //MO_CHAINCOMBO |
---|
| 19 | 273,0,2 //MO_COMBOFINISH |
---|
| 20 | 336,1 //WE_CALLPARTNER |
---|
| 21 | 366,1 //HW_MAGICPOWER |
---|
| 22 | 370,1 //CH_PALMSTRIKE |
---|
| 23 | 371,0,2 //CH_TIGERFIST |
---|
| 24 | 372,0,2 //CH_CHAINCRUSH |
---|
| 25 | 403,3 //PF_MEMORIZE |
---|
| 26 | 408,1 //WE_BABY |
---|
| 27 | 409,1 //WE_CALLPARENT |
---|
| 28 | 410,1 //WE_CALLBABY |
---|
| 29 | 482,1 //PF_DOUBLECASTING |
---|
| 30 | 462,1 //SL_KAIZEL |
---|
| 31 | 496,1 //AM_TWILIGHT1 |
---|
| 32 | 497,1 //AM_TWILIGHT2 |
---|
| 33 | 498,1 //AM_TWILIGHT3 |
---|
| 34 | 512,3 //GS_TRACKING |
---|
| 35 | 1014,1 //PR_REDEMPTIO |
---|
| 36 | 10010,3 //GD_BATTLEORDER |
---|
| 37 | 10011,3 //GD_REGENERATION |
---|
| 38 | 10012,6 //GD_RESTORE |
---|
| 39 | 10013,7 //GD_EMERGENCYCALL |
---|