1 | // Athena Character configuration file. |
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2 | |
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3 | // Note: "Comments" are all text on the right side of a double slash "//" |
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4 | // Whatever text is commented will not be parsed by the servers, and serves |
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5 | // only as information/reference. |
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6 | |
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7 | // Server Communication username and password. |
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8 | userid: s1 |
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9 | passwd: p1 |
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10 | |
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11 | // Server name, use alternative character such as ASCII 160 for spaces. |
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12 | // NOTE: Do not use spaces in the name, or guild emblems won't work client-side! |
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13 | server_name: eAthena |
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14 | |
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15 | // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) |
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16 | wisp_server_name: Server |
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17 | |
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18 | // Login Server IP |
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19 | // The character server connects to the login server using this IP address. |
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20 | // NOTE: This is useful when you are running behind a firewall or are on |
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21 | // a machine with multiple interfaces. |
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22 | //login_ip: 127.0.0.1 |
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23 | |
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24 | // The character server listens on the interface with this IP address. |
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25 | // NOTE: This allows you to run multiple servers on multiple interfaces |
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26 | // while using the same ports for each server. |
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27 | //bind_ip: 127.0.0.1 |
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28 | |
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29 | // Login Server Port |
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30 | login_port: 6900 |
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31 | |
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32 | // Character Server IP |
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33 | // The IP address which clients will use to connect. |
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34 | // Set this to what your server's public IP address is. |
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35 | //char_ip: 127.0.0.1 |
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36 | |
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37 | // Character Server Port |
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38 | char_port: 6121 |
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39 | |
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40 | //Time-stamp format which will be printed before all messages. |
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41 | //Can at most be 20 characters long. |
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42 | //Common formats: |
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43 | // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) |
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44 | // %H:%M:%S (hour:minute:second, 24 hour format) |
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45 | // %d/%b/%Y (day/Month/year) |
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46 | //For full format information, consult the strftime() manual. |
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47 | //timestamp_format: [%d/%b %H:%M] |
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48 | |
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49 | //If redirected output contains escape sequences (color codes) |
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50 | stdout_with_ansisequence: no |
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51 | |
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52 | //Makes server output more silent by ommitting certain types of messages: |
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53 | //1: Hide Information messages |
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54 | //2: Hide Status messages |
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55 | //4: Hide Notice Messages |
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56 | //8: Hide Warning Messages |
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57 | //16: Hide Error and SQL Error messages. |
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58 | //32: Hide Debug Messages |
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59 | //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) |
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60 | console_silent: 0 |
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61 | |
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62 | // Console Commands |
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63 | // Allow for console commands to be used on/off |
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64 | // This prevents usage of >& log.file |
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65 | console: off |
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66 | |
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67 | // Option to force a player to create an e-mail. |
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68 | // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: |
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69 | // - Create at least 1 character |
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70 | // - Select 1 character |
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71 | // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') |
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72 | // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). |
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73 | // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. |
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74 | // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. |
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75 | // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, |
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76 | // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game |
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77 | // So, default is 0, because administrator must explain to their players before to activate this option. |
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78 | email_creation: 0 |
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79 | |
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80 | // Is Character server in maintainence mode? |
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81 | char_maintenance: 0 |
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82 | |
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83 | // Enable or disable creation of new characters. |
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84 | // Now it is actually supported [Kevin] |
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85 | char_new: 1 |
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86 | |
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87 | // Display (New) in the server list. |
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88 | char_new_display: 0 |
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89 | |
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90 | // Maximum users able to connect to the server. Set to 0 for unlimited. |
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91 | max_connect_user: 0 |
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92 | |
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93 | // When set to yes, the char server will refuse connections from players already online. |
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94 | // When a login attempt is rejected, the account in question will be booted from all the connected map servers. |
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95 | // Note that this only works within the char-server and it's connected mapservers, |
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96 | // the charserver cannot know if the same account is logged on in other char servers. |
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97 | // it's safe to turn off if the char-server only has a single map-server connected to it. |
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98 | online_check: yes |
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99 | |
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100 | // Minimum GM level that is allowed to bypass the server limit of users. |
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101 | gm_allow_level: 99 |
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102 | |
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103 | // How often should the server save all files? (In seconds) |
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104 | // Note: Applies to all data files on TXT servers. |
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105 | // On SQL servers, it applies to guilds (character save interval is defined on the map config) |
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106 | autosave_time: 60 |
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107 | |
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108 | // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? |
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109 | save_log: yes |
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110 | |
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111 | // Character server flatfile database |
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112 | char_txt: save/athena.txt |
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113 | |
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114 | // Friends list flatfile database |
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115 | friends_txt: save/friends.txt |
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116 | |
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117 | // Start point, Map name followed by coordinates (x,y) |
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118 | start_point: new_1-1,53,111 |
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119 | |
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120 | // Starting weapon for new characters |
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121 | start_weapon: 1201 |
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122 | |
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123 | // Starting armor for new characters |
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124 | start_armor: 2301 |
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125 | |
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126 | // Starting zeny for new characters |
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127 | start_zeny: 0 |
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128 | |
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129 | // Size for the fame-lists |
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130 | fame_list_alchemist: 10 |
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131 | fame_list_blacksmith: 10 |
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132 | fame_list_taekwon: 10 |
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133 | |
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134 | // Guild earned exp modifier. |
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135 | // Adjusts taxed exp before adding it to the guild's exp. For example, if set |
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136 | // to 200, the guild receives double the player's taxed exp. |
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137 | guild_exp_rate: 100 |
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138 | |
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139 | // Name used for unknown characters |
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140 | unknown_char_name: Unknown |
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141 | |
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142 | // To log the character server? |
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143 | log_char: 1 |
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144 | |
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145 | // Log Filename |
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146 | char_log_filename: log/char.log |
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147 | |
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148 | // Allow or not identical name for characters but with a different case (upper/lower): |
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149 | // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed |
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150 | name_ignoring_case: no |
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151 | |
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152 | // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: |
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153 | // NOTE: Applies to character, party and guild names. |
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154 | // 0: no restriction (default) |
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155 | // 1: only letters/symbols in 'char_name_letters' option. |
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156 | // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. |
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157 | char_name_option: 1 |
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158 | |
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159 | // Set the letters/symbols that you want use with the 'char_name_option' option. |
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160 | // Note: Don't add spaces unless you mean to add 'space' to the list. |
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161 | char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 |
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162 | |
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163 | // Character rename option. When set to yes, the server will send an extended |
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164 | // char-info packet, informing whether the character can be renamed or not. |
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165 | // NOTE: This functionality is not implemented. |
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166 | // NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer. |
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167 | // !Do not use it for any other type of client since it will crash them! |
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168 | char_rename: yes |
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169 | |
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170 | // How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] |
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171 | chars_per_account: 0 |
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172 | |
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173 | // Restrict character deletion by BaseLevel |
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174 | // 0: no restriction (players can delete characters of any level) |
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175 | // -X: you can't delete chars with BaseLevel <= X |
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176 | // Y: you can't delete chars with BaseLevel >= Y |
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177 | // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) |
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178 | char_del_level: 0 |
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179 | |
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180 | // What folder the DB files are in (item_db.txt, etc.) |
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181 | db_path: db |
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182 | |
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183 | //NOTE: The following online listing options are only for TXT servers. |
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184 | |
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185 | // Filename of the file which receives the online players list in text |
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186 | online_txt_filename: online.txt |
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187 | |
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188 | // Filename of the file which receives the online players list, but in html version |
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189 | online_html_filename: online.html |
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190 | |
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191 | // Choose how to display online players. |
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192 | // (sorting operation with a lot of online players can take time on a slow computer) |
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193 | // 0: no sorting (default) |
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194 | // 1: by alphabetical order of their name |
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195 | // 2: by number of their zenys |
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196 | // 3: by their base level |
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197 | // 4: by their job (and job level inside the same job) |
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198 | // 5: by alphabetical order of their actual map location |
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199 | online_sorting_option: 0 |
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200 | |
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201 | // Choose which columns that you want display in the online files. Do the addition of these values: |
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202 | // (if value is 0, no file is done) |
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203 | // 1: name (just the name, no function like 'GM') |
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204 | // 2: job |
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205 | // 4: levels |
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206 | // 8: map name |
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207 | // 16: mapname and coordonates |
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208 | // 32: zenys |
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209 | // 64: name (with 'GM' if the player is a GM) |
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210 | // default value: 1 (only name) |
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211 | online_display_option: 1 |
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212 | |
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213 | // minimum GM level to display 'GM' when we want to display it (default: 1) |
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214 | online_gm_display_min_level: 20 |
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215 | |
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216 | // refresh time (in sec) of the html file in the explorer (default 20) |
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217 | online_refresh_html: 20 |
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218 | |
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219 | import: conf/import/char_conf.txt |
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