root/conf/battle/status.conf @ 23

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1//      ______  __    __                                 
2//     /\  _  \/\ \__/\ \                               
3//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
4// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
5///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
6//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
7// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
8//  _   _   _   _   _   _   _     _   _   _   _   _   _
9// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
10//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
11// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
12//
13//--------------------------------------------------------------
14// eAthena Battle Configuration File
15// Originally Translated by Peter Kieser <pfak@telus.net>
16// Made in to plainer English by Ancyker
17//--------------------------------------------------------------
18// Note 1: Value is a config switch (on/off, yes/no or 1/0)
19// Note 2: Value is in percents (100 means 100%)
20// Note 3: Value is a bit field. If no description is given,
21//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
22//--------------------------------------------------------------
23
24// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
25status_cast_cancel: 0
26
27// Will certain skill status-changes be removed on logout?
28// This mimics official servers, where Extremity Fist's no SP regen,
29// Strip Equipment, and some other buffs are removed when you logout. Setting is:
30// 0 = remove nothing.
31// 1 = remove negative buffs (stripping, EF)
32// 2 = remove positive buffs (maximize power, steel body...)
33// 3 = remove both negative and positive buffs.
34debuff_on_logout: 3
35
36// Adjustment for the natural rate of resistance from status changes.
37// If 50, status defense is halved, and you need twice as much stats to block
38// them (eg: 200 vit to completely block stun)
39pc_status_def_rate: 100
40mob_status_def_rate: 100
41
42// Required luk to gain inmunity to status changes.
43// Luk increases resistance by closing the gap between natural resist and max
44// linearly. This setting indicates required luk to gain complete immunity.
45// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
46//     So 40% + (50% of 60%) = 70%
47pc_luk_status_def: 300
48mob_luk_status_def: 300
49
50// Maximum resistance to status changes. (100 = 100%)
51// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
52pc_max_status_def: 100
53mob_max_status_def: 100
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