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| 2 | // /\ _ \/\ \__/\ \ |
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| 3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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| 4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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| 5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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| 6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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| 7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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| 8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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| 9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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| 10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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| 11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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| 12 | // |
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| 13 | //-------------------------------------------------------------- |
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| 14 | // eAthena Battle Configuration File |
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| 15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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| 16 | // Made in to plainer English by Ancyker |
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| 17 | //-------------------------------------------------------------- |
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| 18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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| 19 | // Note 2: Value is in percents (100 means 100%) |
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| 20 | // Note 3: Value is a bit field. If no description is given, |
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| 21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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| 22 | //-------------------------------------------------------------- |
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| 23 | |
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| 24 | // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? |
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| 25 | status_cast_cancel: 0 |
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| 26 | |
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| 27 | // Will certain skill status-changes be removed on logout? |
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| 28 | // This mimics official servers, where Extremity Fist's no SP regen, |
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| 29 | // Strip Equipment, and some other buffs are removed when you logout. Setting is: |
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| 30 | // 0 = remove nothing. |
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| 31 | // 1 = remove negative buffs (stripping, EF) |
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| 32 | // 2 = remove positive buffs (maximize power, steel body...) |
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| 33 | // 3 = remove both negative and positive buffs. |
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| 34 | debuff_on_logout: 3 |
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| 35 | |
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| 36 | // Adjustment for the natural rate of resistance from status changes. |
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| 37 | // If 50, status defense is halved, and you need twice as much stats to block |
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| 38 | // them (eg: 200 vit to completely block stun) |
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| 39 | pc_status_def_rate: 100 |
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| 40 | mob_status_def_rate: 100 |
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| 41 | |
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| 42 | // Required luk to gain inmunity to status changes. |
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| 43 | // Luk increases resistance by closing the gap between natural resist and max |
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| 44 | // linearly. This setting indicates required luk to gain complete immunity. |
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| 45 | // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. |
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| 46 | // So 40% + (50% of 60%) = 70% |
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| 47 | pc_luk_status_def: 300 |
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| 48 | mob_luk_status_def: 300 |
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| 49 | |
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| 50 | // Maximum resistance to status changes. (100 = 100%) |
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| 51 | // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. |
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| 52 | pc_max_status_def: 100 |
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| 53 | mob_max_status_def: 100 |
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