1 | // ______ __ __ |
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2 | // /\ _ \/\ \__/\ \ |
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3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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12 | // |
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13 | //-------------------------------------------------------------- |
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14 | // eAthena Battle Configuration File |
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15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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16 | // Made in to plainer English by Ancyker |
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17 | //-------------------------------------------------------------- |
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18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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19 | // Note 2: Value is in percents (100 means 100%) |
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20 | // Note 3: Value is a bit field. If no description is given, |
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21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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22 | //-------------------------------------------------------------- |
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23 | |
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24 | // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. |
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25 | // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. |
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26 | // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. |
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27 | // Normal pvp counter and rank display are disabled as well. |
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28 | // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a |
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29 | // manner penalty of 5 each time they kill another player (see manner_system |
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30 | // config to adjust how this will affect players) |
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31 | pk_mode: 0 |
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32 | |
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33 | // Manner/karma system configuration. Specifies how does negative manner |
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34 | // (red no chat bubble) affects players (add as needed): |
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35 | // 0: No penalties. |
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36 | // 1: Disables chatting (includes whispers, party/guild msgs, etc) |
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37 | // 2: Disables skill usage |
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38 | // 4: Disables commands usage |
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39 | // 8: Disables item usage/picking/dropping |
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40 | // 16: Disables room creation (chatrooms and vending shops) |
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41 | manner_system: 15 |
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42 | |
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43 | // For PK Server Mode. Change this to define the minimum level players can start PK-ing |
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44 | pk_min_level: 55 |
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45 | |
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46 | // For PK Server Mode. It specifies the maximum level difference between |
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47 | // players to let them attack each other. 0 disables said limit. |
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48 | pk_level_range: 0 |
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49 | |
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50 | // For PK servers. Damage adjustment settings, these follow the same logic |
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51 | // as their WoE counterparts (see guild.conf) |
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52 | pk_short_attack_damage_rate: 80 |
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53 | pk_long_attack_damage_rate: 70 |
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54 | pk_weapon_attack_damage_rate: 60 |
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55 | pk_magic_attack_damage_rate: 60 |
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56 | pk_misc_attack_damage_rate: 60 |
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57 | |
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58 | // Display skill usage in console? (for debug only) (default: off) (Note 3) |
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59 | skill_log: off |
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60 | |
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61 | // Display battle log? (for debug only) (default: off) (Note 1) |
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62 | battle_log: off |
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63 | |
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64 | // Display save log? (for debug only) (default: off) (Note 1) |
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65 | save_log: off |
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66 | |
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67 | // Display other stuff? (for debug only) (default: off) (Note 1) |
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68 | etc_log: off |
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69 | |
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70 | // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) |
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71 | // It will also run on start-up a warp-check to print out which warp points lead directly on |
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72 | // top of on-touch npcs (which can lead to infinite loopback warping situations) |
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73 | warp_point_debug: no |
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74 | |
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75 | // Choose if server begin with night (yes) or day (no) |
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76 | night_at_start: no |
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77 | |
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78 | // Define duration in msec of the day (default: 7200000 = 2 hours) |
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79 | // Set to 0 to disable day cycle (but not @day GM command). |
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80 | // Except 0, minimum is 60000 (1 minute) |
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81 | day_duration: 0 |
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82 | |
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83 | // Define duration in msec of the night (default: 1800000 = 30 min) |
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84 | // Set to 0 to disable night cycle (but not @night GM command). |
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85 | // Except 0, minimum is 60000 (1 minute) |
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86 | night_duration: 0 |
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87 | |
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88 | // Using duel on pvp-maps |
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89 | duel_allow_pvp: no |
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90 | |
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91 | // Using duel on gvg-maps |
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92 | duel_allow_gvg: no |
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93 | |
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94 | // Allow using teleport/warp when dueling |
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95 | duel_allow_teleport: no |
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96 | |
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97 | // Autoleave duel when die |
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98 | duel_autoleave_when_die: yes |
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99 | |
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100 | // Delay between using @duel in minutes |
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101 | duel_time_interval: 60 |
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102 | |
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103 | // Restrict duel usage to same map |
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104 | duel_only_on_same_map: no |
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105 | |
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106 | // Determines max number of characters that can stack within a single cell. |
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107 | // NOTE: For this setting to make effect you have to use a server compiled with |
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108 | // Cell Stack Limit support (see src/map/map.h) |
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109 | cell_stack_limit: 1 |
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110 | |
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111 | // Allow autrade only in map with autotrade flag? |
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112 | // Set this to "no" will allow autotrade where no "autotrade" mapflag is set |
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113 | // Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag |
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114 | at_mapflag: no |
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115 | |
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116 | // Set this to the amount of minutes autotrade chars will be kicked from the server. |
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117 | at_timeout: 0 |
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118 | |
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119 | // Auction system, fee per hour. Default is 12000 |
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120 | auction_feeperhour: 12000 |
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121 | |
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122 | // Auction maximum sell price |
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123 | auction_maximumprice: 500000000 |
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