[1] | 1 | // ______ __ __ |
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| 2 | // /\ _ \/\ \__/\ \ |
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| 3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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| 4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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| 5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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| 6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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| 7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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| 8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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| 9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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| 10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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| 11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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| 12 | // |
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| 13 | //-------------------------------------------------------------- |
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| 14 | // eAthena Battle Configuration File |
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| 15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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| 16 | // Made in to plainer English by Ancyker |
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| 17 | //-------------------------------------------------------------- |
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| 18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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| 19 | // Note 2: Value is in percents (100 means 100%) |
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| 20 | // Note 3: Value is a bit field. If no description is given, |
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| 21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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| 22 | //-------------------------------------------------------------- |
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| 23 | |
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| 24 | // The highest value at which an item can be sold via the merchant vend skill. (in zeny) |
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| 25 | vending_max_value: 1000000000 |
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| 26 | |
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| 27 | // Whether to allow buying from vending chars that are at their max. zeny limit. |
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| 28 | // If set to yes, the rest of the zeny above the char's capacity will disappear. |
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| 29 | vending_over_max: yes |
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| 30 | |
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| 31 | // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) |
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| 32 | // When a tax is applied, the item's full price is charged to the buyer, but |
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| 33 | // the vender will not get the whole price paid (they get 100% - this tax). |
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| 34 | vending_tax: 200 |
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| 35 | |
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| 36 | // Show the buyer's name when successfully vended an item |
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| 37 | buyer_name: yes |
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| 38 | |
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| 39 | // Forging success rate. (Note 2) |
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| 40 | weapon_produce_rate: 100 |
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| 41 | |
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| 42 | // Prepare Potion success rate. (Note 2) |
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| 43 | potion_produce_rate: 100 |
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| 44 | |
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| 45 | // Do produced items have the maker's name on them? (Note 3) |
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| 46 | // 0x01: Produced Weapons |
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| 47 | // 0x02: Produced Potions |
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| 48 | // 0x04: Produced Arrows |
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| 49 | // 0x08: Produced Holy Water |
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| 50 | // 0x10: Produced Deadly Potions |
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| 51 | // 0x80: Other produced items. |
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| 52 | produce_item_name_input: 0x03 |
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| 53 | |
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| 54 | // Is a monster summoned via dead branch aggressive? (Note 1) |
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| 55 | dead_branch_active: yes |
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| 56 | |
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| 57 | // Are summoned monsters level greater then your base level? (dead branches) (Note 1) |
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| 58 | random_monster_checklv: yes |
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| 59 | |
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| 60 | // Can any player equip any item regardless of the gender restrictions |
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| 61 | // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. |
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| 62 | ignore_items_gender: yes |
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| 63 | |
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| 64 | // Item check? (Note 1) |
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| 65 | // On map change it will check for items not tagged as "available" and |
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| 66 | // auto-delete them from inventory/cart. |
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| 67 | // NOTE: An item is not available if it was not loaded from the item_db or you |
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| 68 | // specify it as unavailable in db/item_avail.txt |
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| 69 | item_check: no |
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| 70 | |
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| 71 | // How much time must pass between item uses? |
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| 72 | // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms |
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| 73 | // On officials this is 0, but it's set to 100ms as a measure against bots/macros. |
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| 74 | item_use_interval: 100 |
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| 75 | |
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| 76 | // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). |
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| 77 | // For example, if left at 50. An item can give bNoMagicDamage,40; |
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| 78 | // which reduces magic damage by 40%, but does not blocks status changes. |
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| 79 | gtb_sc_immunity: 50 |
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| 80 | |
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| 81 | // Enable autospell card effects to stack? |
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| 82 | // NOTE: Different cards that grant the same skill will both |
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| 83 | // always work independently of each other regardless of setting. |
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| 84 | autospell_stacking: no |
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