root/conf/battle/items.conf @ 1

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[1]1//      ______  __    __                                 
2//     /\  _  \/\ \__/\ \                               
3//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
4// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
5///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
6//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
7// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
8//  _   _   _   _   _   _   _     _   _   _   _   _   _
9// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
10//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
11// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
12//
13//--------------------------------------------------------------
14// eAthena Battle Configuration File
15// Originally Translated by Peter Kieser <pfak@telus.net>
16// Made in to plainer English by Ancyker
17//--------------------------------------------------------------
18// Note 1: Value is a config switch (on/off, yes/no or 1/0)
19// Note 2: Value is in percents (100 means 100%)
20// Note 3: Value is a bit field. If no description is given,
21//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
22//--------------------------------------------------------------
23
24// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
25vending_max_value: 1000000000
26
27// Whether to allow buying from vending chars that are at their max. zeny limit.
28// If set to yes, the rest of the zeny above the char's capacity will disappear.
29vending_over_max: yes
30
31// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
32// When a tax is applied, the item's full price is charged to the buyer, but
33// the vender will not get the whole price paid (they get 100% - this tax).
34vending_tax: 200
35
36// Show the buyer's name when successfully vended an item
37buyer_name: yes
38
39// Forging success rate. (Note 2)
40weapon_produce_rate: 100
41
42// Prepare Potion success rate. (Note 2)
43potion_produce_rate: 100
44
45// Do produced items have the maker's name on them? (Note 3)
46// 0x01: Produced Weapons
47// 0x02: Produced Potions
48// 0x04: Produced Arrows
49// 0x08: Produced Holy Water
50// 0x10: Produced Deadly Potions
51// 0x80: Other produced items.
52produce_item_name_input: 0x03
53
54// Is a monster summoned via dead branch aggressive? (Note 1)
55dead_branch_active: yes
56
57// Are summoned monsters level greater then your base level? (dead branches) (Note 1)
58random_monster_checklv: yes
59
60// Can any player equip any item regardless of the gender restrictions
61// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
62ignore_items_gender: yes
63
64// Item check? (Note 1)
65// On map change it will check for items not tagged as "available" and
66// auto-delete them from inventory/cart.
67// NOTE: An item is not available if it was not loaded from the item_db or you
68// specify it as unavailable in db/item_avail.txt
69item_check: no
70
71// How much time must pass between item uses?
72// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
73// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
74item_use_interval: 100
75
76// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
77// For example, if left at 50. An item can give bNoMagicDamage,40;
78// which reduces magic damage by 40%, but does not blocks status changes.
79gtb_sc_immunity: 50
80
81// Enable autospell card effects to stack?
82// NOTE: Different cards that grant the same skill will both
83// always work independently of each other regardless of setting.
84autospell_stacking: no
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