[1] | 1 | // ______ __ __ |
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| 2 | // /\ _ \/\ \__/\ \ |
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| 3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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| 4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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| 5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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| 6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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| 7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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| 8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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| 9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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| 10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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| 11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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| 12 | // |
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| 13 | //-------------------------------------------------------------- |
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| 14 | // eAthena Battle Configuration File |
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| 15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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| 16 | // Made in to plainer English by Ancyker |
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| 17 | //-------------------------------------------------------------- |
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| 18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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| 19 | // Note 2: Value is in percents (100 means 100%) |
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| 20 | // Note 3: Value is a bit field. If no description is given, |
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| 21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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| 22 | //-------------------------------------------------------------- |
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| 23 | |
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| 24 | // Homunculus setting (Note 3) |
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| 25 | // Activates various 'quirks' that makes them behave unlike normal characters. |
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| 26 | // 0x001: Can't be targetted by support skills (except for their master) |
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| 27 | // 0x004: Mobs will always go after them instead of players until attacked |
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| 28 | // 0x008: Copy their master's speed on spawn/map-change |
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| 29 | // 0x010: They display luk/3+1 instead of their actual critical in the |
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| 30 | // stat window (by default they don't crit) |
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| 31 | // 0x020: Their Min-Matk is always the same as their max |
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| 32 | // 0x040: Skill re-use delay is reset when they are vaporized. |
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| 33 | hom_setting: 0xFFFF |
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| 34 | |
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| 35 | // The rate a homunculus will get friendly by feeding it. (Note 2) |
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| 36 | homunculus_friendly_rate: 100 |
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| 37 | |
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| 38 | // Can you name a homunculus more then once? (Note 1) |
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| 39 | hom_rename: no |
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| 40 | |
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| 41 | // Intimacy needed to use Evolved Vanilmirth's Bio Explosion |
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| 42 | hvan_explosion_intimate: 45000 |
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| 43 | |
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| 44 | // Show stat growth to the owner when an Homunculus levels up |
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| 45 | homunculus_show_growth: no |
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| 46 | |
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| 47 | // If a monster is killed only by homunculus, can autoloot works? |
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| 48 | homunculus_autoloot: yes |
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