root/conf/battle/exp.conf @ 1

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1//      ______  __    __                                 
2//     /\  _  \/\ \__/\ \                               
3//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
4// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
5///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
6//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
7// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
8//  _   _   _   _   _   _   _     _   _   _   _   _   _
9// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
10//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
11// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
12//
13//--------------------------------------------------------------
14// eAthena Battle Configuration File
15// Originally Translated by Peter Kieser <pfak@telus.net>
16// Made in to plainer English by Ancyker
17//--------------------------------------------------------------
18// Note 1: Value is a config switch (on/off, yes/no or 1/0)
19// Note 2: Value is in percents (100 means 100%)
20// Note 3: The max level of classes is stored in the exp table.
21//         See files db/exp.txt and db/exp2.txt to change them.
22//--------------------------------------------------------------
23
24// Rate at which exp. is given. (Note 2)
25base_exp_rate: 100
26
27// Rate at which job exp. is given. (Note 2)
28job_exp_rate: 100
29
30// Turn this on to allow a player to level up more than once from a kill. (Note 1)
31multi_level_up: no
32
33// Setting this can cap the max experience one can get per kill specified as a
34// % of the current exp bar. (Every 10 = 1.0%)
35// For example, set it to 500 and no matter how much exp the mob gives,
36// it can never give you above half of your current exp bar.
37max_exp_gain_rate: 0
38
39// Method of calculating earned experience when defeating a monster:
40// 0 = uses damage given / total damage as damage ratio
41// 1 = uses damage given / max_hp as damage ratio
42// NOTE: Using type 1 disables the bonus where the first attacker gets
43//       his share of the exp doubled when multiple people attack the mob.
44exp_calc_type: 0
45
46// Experience increase per attacker. That is, every additional attacker to the
47// monster makes it give this much more experience
48// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
49exp_bonus_attacker: 25
50
51// Max number of attackers at which exp bonus is capped
52// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
53exp_bonus_max_attacker: 12
54
55// MVP bonus exp rate. (Note 2)
56mvp_exp_rate: 100
57
58// Rate of base/job exp given by NPCs. (Note 2)
59quest_exp_rate: 100
60
61// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
62// The balance of the exp. rate is best used with 5 to 10)
63heal_exp: 0
64
65// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
66// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
67resurrection_exp: 0
68
69// The rate of job exp. when using discount and overcharge on an NPC
70// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
71// The way it is calculated is (money received * skill lv) * shop_exp / 10000.
72shop_exp: 0
73
74// PVP exp.  Do players get exp in PvP maps
75// (Note: NOT exp from players, but from normal leveling)
76pvp_exp: yes
77
78// When a player dies, how should we penalize them?
79// 0 = No penalty.
80// 1 = Lose % of current level when killed.
81// 2 = Lose % of total experience when killed.
82death_penalty_type: 1
83
84// Base exp. penalty rate (Each 100 is 1% of their exp)
85death_penalty_base: 100
86
87// Job exp. penalty rate (Each 100 is 1% of their exp)
88death_penalty_job: 100
89
90// When a player dies, how much zeny should we penalize them with?
91// NOTE: It is a percentage of their zeny, so 100 = 1%
92zeny_penalty: 0
93
94// Will display experience gained from killing a monster. (Note 1)
95disp_experience: no
96
97// Will display zeny earned (from mobs, trades, etc) (Note 1)
98disp_zeny: no
99
100// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
101// If no, an equation will be used which preserves statpoints earned/lost
102// through external means (ie: stat point buyers/sellers)
103use_statpoint_table: yes
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