root/conf/battle/drops.conf @ 23

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1//      ______  __    __                                 
2//     /\  _  \/\ \__/\ \                               
3//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
4// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
5///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
6//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
7// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
8//  _   _   _   _   _   _   _     _   _   _   _   _   _
9// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
10//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
11// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
12//
13//--------------------------------------------------------------
14// eAthena Battle Configuration File
15// Originally Translated by Peter Kieser <pfak@telus.net>
16// Made in to plainer English by Ancyker
17//--------------------------------------------------------------
18// Note 1: Value is a config switch (on/off, yes/no or 1/0)
19// Note 2: Value is in percents (100 means 100%)
20//--------------------------------------------------------------
21
22// If an item is dropped, does it go stright into the users inventory? (Note 1)
23item_auto_get: no
24
25// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
26flooritem_lifetime: 60000
27
28// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
29item_first_get_time: 3000
30
31// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
32// (Takes effect after item_first_get_time elapses)
33item_second_get_time: 1000
34
35// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
36// (Takes effect after the item_second_get_time elapses)
37item_third_get_time: 1000
38
39// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
40mvp_item_first_get_time: 10000
41
42// Grace time for the first and second MvP so they can get the item? (in milliseconds)
43// (Takes effect after mvp_item_first_get_time elapses)
44mvp_item_second_get_time: 10000
45
46// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
47// (Takes effect after mvp_item_second_get_time elapses)
48mvp_item_third_get_time: 2000
49
50// Item drop rates (Note 2)
51
52// The rate the common items are dropped (Items that are in the ETC tab, besides card)
53item_rate_common: 100
54item_rate_common_boss: 100
55item_drop_common_min: 1
56item_drop_common_max: 10000
57
58// The rate healing items are dropped (items that restore HP or SP)
59item_rate_heal: 100
60item_rate_heal_boss: 100
61item_drop_heal_min: 1
62item_drop_heal_max: 10000
63
64// The rate at which usable items (in the item tab) other then healing items are dropped.
65item_rate_use: 100
66item_rate_use_boss: 100
67item_drop_use_min: 1
68item_drop_use_max: 10000
69
70// The rate at which equipment is dropped.
71item_rate_equip: 100
72item_rate_equip_boss: 100
73item_drop_equip_min: 1
74item_drop_equip_max: 10000
75
76// The rate at which cards are dropped
77item_rate_card: 100
78item_rate_card_boss: 100
79item_drop_card_min: 1
80item_drop_card_max: 10000
81
82// The rate adjustment for the MVP items that the MVP gets directly in their inventory
83item_rate_mvp: 100
84item_drop_mvp_min: 1
85item_drop_mvp_max: 10000
86
87// The rate adjustment for card-granted item drops.
88item_rate_adddrop: 100
89item_drop_add_min: 1
90item_drop_add_max: 10000
91
92// Rate adjustment for Treasure Box drops (these override all other modifiers)
93item_rate_treasure: 100
94item_drop_treasure_min: 1
95item_drop_treasure_max: 10000
96
97// Use logarithmic drops? (Note 1)
98// Logarithmic drops scale drop rates in a non-linear fashion using the equation
99// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
100// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
101// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
102// Y: Original Drop Rate
103// X: Rate drop modifier (eg: item_rate_equip)
104//  X\Y | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
105// -----+---------------------------------------------------------------
106//   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
107//  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
108//  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
109//  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
110// 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69
111// 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
112// 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
113//10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
114//20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
115//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%
116item_logarithmic_drops: no
117
118// Can the monster's drop rate become 0? (Note 1)
119// Default: no (as in official servers).
120drop_rate0item: no
121
122// Makes your LUK value affect drop rates on an absolute basis.
123// Setting to 100 means each luk adds 0.01% chance to find items
124// (regardless of item's base drop rate).
125drops_by_luk: 0
126
127// Makes your LUK value affect drop rates on a relative basis.
128// Setting to 100 means each luk adds 1% chance to find items
129// (So at 100 luk, everything will have double chance of dropping).
130drops_by_luk2: 0
131
132// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
133finding_ore_rate: 100
134
135// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
136// This setting has three available values:
137// 0: Nothing drops.
138// 1: Only marine spheres drop items.
139// 2: All alchemist summons drop items.
140alchemist_summon_reward: 1
141
142// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
143// Note: It also announces STEAL skill usage with rare items
144// 0 = don't show announces at all
145// 1 = show announces for 0.01% drop chance items
146// 333 = show announces for 3.33% or lower drop chance items
147// 10000 = show announces for all items
148rare_drop_announce: 0
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